01-29-2011, 09:28 PM
Code:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
new Weap[2];
GetPlayerWeaponData(playerid, 4, Weap[0], Weap[1]);
SetPlayerArmedWeapon(playerid, Weap[0]);
}
return 1;
}noob.