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Suggestions
#41
Also, increasing the health bar to double like it is on single player after a while could be cool. Fights are way to quick.
#42
You get tonnes of health at the moment, hopefully when things are synced better in new version of sa-mp, better bullet registry etc... fights should take less time if you shoot them in the face. It should be like that  :+
#43
I think the health is ok now. It would be anyoing if you have more health. Some people are running for new health when they almost die in a battle. I don't want to think about it to shoot 200% health gone again and again, etc. :z
#44
I'm not sure if this is the place to post it but, I found two things that need fixing. One when you own the San Andreas Taxi business you can taxi all you want with /taxi [location], but you can only do it every 3 minutes when you use /newtaxi [location]... so I guess the /newtaxi is a bit bugged or visa versa.

Also /carteleport, when you try to /carteleport to someone and the are in a building you get the message and ofcourse you don't teleport, but you still pay for it. It maybe the samething with /teleport I'm not sure.

Another, relating to /jailed and /muted for higher ups. there should be a /pauzed command, if there isn't one already, that way mods and admins can better tell if someone is using godmode, being that your health doesn't decrease when you're pauzed.

Last but not least, shipshooting is really getting to be annoying, it's happening more and more. Maybe something can be don't like what is done for interior. No guns can be selected on the ship/ramp. That would be awesome. That wouldn't solve the fist fighting, but it would solve the shooting problem. :P Also, maybe something that can block the bullets from entering the ramp/ship area from the outside in combination with the no weapon select on the ship. Kindof like an invisible wall that you can walk through but not shoot through.
#45
/paused *

/newtaxi is confusing sometimes, when it asks you to be more precise.
For example:


Code:
/los santos basejump
You must be more precise when choosing a location:
lossantosbasejump
lossantosbasejumping
los santos
/lossantonsbasejumping
You must be more precise when choosing a location:
lossantosbasejump
lossantosbasejumping
los santos

It seems to nto work 100%  ;(
#46
Actually he was correct in saying /pauzed as that is the command in LVP but it really should be pause as we are converting everything to English.

About the weapon thing on ship etc the interior no weapon thing is set by sa-mp and rule they made which will be able to be turned on and off in 0.2.
#47
(01-28-2007, 06:57 AM)Vulkanyaz link Wrote:/paused *

/newtaxi is confusing sometimes, when it asks you to be more precise.
For example:


/los santos basejump
You must be more precise when choosing a location:
lossantosbasejump
lossantosbasejumping
los santos
/lossantonsbasejumping
You must be more precise when choosing a location:
lossantosbasejump
lossantosbasejumping
los santos

It seems to nto work 100%  ;(

I think it does work correctly...
Check the part in bold

;)
#48
Maybe some are confused on what I mean by my post. As a user we use /pauze to pause the game... I'm talking about adding a feature for mods and admins. /pauzed there are two commands /jailed and /muted (I hope I'm not giving out too much info :P ) It would be nice to have a command that checks what players are currently on /pauze e.g. /pauzed About the taxi thing. I was saying when you own the taxi commpany you can use /taxi as much as you want without waiting the 3 minutes, but you can't do the same with /newtaxi. You have to wait the 3 minutes. Maybe using /taxi with no limitations, while owning the taxi company, is not susposed to be. Maybe it's a wrong in the code, but if not. /newtaxi should be set just like /taxi, e.g. using /newtaxi with no limitations while owning the taxi company the same as you can /taxi.
#49
Well, about the /pauzed command, its very easy.
Each player who used /pauze is at the basejump tower, where the pause location is.
If he isn't there he isn't at pause, but he can be afk.
#50
If we're really that interested if the player is afk or not we can just try and fetch them. If they dont come then they're afk. simple.