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[Added][DONE][DERBY]TroubleSpiral
#1
Hai,

Just completed my map, and it's time to post. There are some pics and codes. It's looking like a spiral.

Pics:

[Image: 2psi1c0.jpg]

[Image: 2pzhe38.jpg]

[Image: 2jdgy12.jpg]

[Image: 2aj2552.jpg]

Codes:

Code:
CreateObject(18367,3677.24218800,465.97396900,1753.55334500,4.29718346,0.00000000,90.00003857); //object(25)
CreateObject(18367,3707.91308600,466.54538000,1754.67529300,4.29718346,0.00000000,112.50003389); //object(27)
CreateObject(18367,3736.06616200,478.80227700,1755.81201200,4.29718346,0.00000000,135.00002921); //object(28)
CreateObject(18367,3757.40234400,500.89492800,1756.94860800,4.29718346,0.00000000,157.50008182); //object(29)
CreateObject(18367,3768.61547900,529.45263700,1758.10327100,4.29718346,0.00000000,180.00007714); //object(30)
CreateObject(18367,3768.10253900,560.12304700,1759.23815900,4.29718346,0.00000000,202.50007246); //object(31)
CreateObject(18367,3755.82592800,588.28363000,1760.37353500,4.29718346,0.00000000,225.00006778); //object(32)
CreateObject(18367,3733.70874000,609.59259000,1761.50927700,4.29718346,0.00000000,247.50012040); //object(33)
CreateObject(18367,3705.11914100,620.80340600,1762.63708500,4.29718346,0.00000000,270.00011572); //object(34)
CreateObject(18367,3674.40747100,620.22595200,1763.76782200,4.29718346,0.00000000,292.50011103); //object(35)
CreateObject(18367,3646.27026400,607.95648200,1764.90307600,4.29718346,0.00000000,315.00010635); //object(36)
CreateObject(18367,3624.96167000,585.81109600,1766.03039600,4.29718346,0.00000000,337.50015897); //object(37)
CreateObject(18367,3613.72973600,557.26342800,1767.16784700,4.29718346,0.00000000,0.00022918); //object(38)
CreateObject(18367,3614.22680700,526.58667000,1768.29846200,4.29718346,0.00000000,22.50022450); //object(39)
CreateObject(18367,3626.50683600,498.42285200,1769.42846700,4.29718346,0.00000000,45.00021982); //object(40)
CreateObject(18367,3648.64355500,477.09622200,1770.57128900,4.29718346,0.00000000,67.50021514); //object(41)
CreateObject(18367,3677.26733400,465.87423700,1771.71484400,4.29718346,0.00000000,90.00021046); //object(42)
CreateObject(18367,3707.97021500,466.45886200,1772.84350600,4.29718346,0.00000000,112.50020578); //object(43)
CreateObject(18367,3736.09838900,478.70294200,1773.97216800,4.29718346,0.00000000,135.00020110); //object(44)
CreateObject(18367,3757.41040000,500.75430300,1775.09558100,4.29718346,0.00000000,157.50019642); //object(45)
CreateObject(18367,3768.63671900,529.31604000,1776.23205600,4.29718346,0.00000000,180.00019174); //object(46)
CreateObject(18367,3768.06152300,559.97918700,1777.37512200,4.29718346,0.00000000,202.50024435); //object(47)
CreateObject(18367,3755.77710000,588.13995400,1778.52551300,4.29718346,0.00000000,225.00023967); //object(48)
CreateObject(18367,3733.66406300,609.46960400,1779.66308600,4.29718346,0.00000000,247.50023499); //object(49)
CreateObject(18367,3705.05029300,620.67926000,1780.80664100,4.29718346,0.00000000,270.00023031); //object(50)
CreateObject(18367,3674.36157200,620.10333300,1781.94909700,4.29718346,0.00000000,292.50028292); //object(51)
CreateObject(18367,3646.21508800,607.83630400,1783.09533700,4.29718346,0.00000000,315.00027824); //object(52)
CreateObject(18367,3624.93505900,585.71777300,1784.24292000,4.29718346,0.00000000,337.50027356); //object(53)
CreateObject(18367,3613.69189500,557.13934300,1785.38574200,4.29718346,0.00000000,0.00034377); //object(54)
CreateObject(18367,3614.26855500,526.42730700,1786.52380400,4.29718346,0.00000000,22.50033909); //object(55)
CreateObject(18367,3626.54736300,498.29046600,1787.65112300,4.29718346,0.00000000,45.00033441); //object(56)
CreateObject(18367,3648.65722700,476.96942100,1788.80346700,4.29718346,0.00000000,67.50032973); //object(57)
CreateObject(3570,3676.78076200,461.80688500,1788.87829600,0.00000000,0.00000000,101.25000758); //object(69)
CreateObject(3570,3676.78955100,461.82852200,1770.66882300,0.00000000,0.00000000,101.25000758); //object(70)
CreateObject(3570,3676.81909200,461.72897300,1752.58496100,0.00000000,0.00000000,101.25000758); //object(71)
CreateObject(3799,3675.90478500,465.48312400,1751.58264200,0.00000000,0.00000000,0.00000000); //object(72)
CreateObject(18367,3682.43310500,497.03018200,1788.62414600,4.29718346,0.00000000,348.75041446); //object(61)
CreateObject(18367,3688.25415000,526.90191700,1787.55529800,4.29718346,0.00000000,-11.24951065); //object(62)
CreateObject(18367,3694.10034200,556.75408900,1786.47888200,4.29718346,0.00000000,-11.24951065); //object(63)
CreateObject(18367,3700.05639600,586.95880100,1785.36755400,4.29718346,0.00000000,-11.24951065); //object(64)
CreateObject(18367,3705.46118200,616.71661400,1781.04687500,-1.71887339,0.00000000,-10.39007395); //object(65)
CreateObject(18367,3616.53344700,563.03820800,1785.01916500,5.15662016,2.57831008,77.03159725); //object(70)
CreateObject(18367,3646.13525400,556.47699000,1785.69104000,5.15662016,2.57831008,77.03159725); //object(72)
CreateObject(18367,3660.72168000,553.27825900,1785.79516600,4.29718346,1.71887339,77.03159725); //object(73)
CreateObject(18367,3738.15893600,535.61401400,1779.98095700,-1.71887339,-0.85943669,257.03161709); //object(74)
CreateObject(18367,3767.90307600,528.70135500,1776.12036100,-0.85943669,0.00000000,257.03161709); //object(75)
CreateObject(18367,3722.95019500,539.14300500,1781.98889200,-2.57831008,-0.85943669,257.03161709); //object(76)
CreateObject(18367,3682.59521500,497.42257700,1769.48291000,2.57831008,0.00000000,348.75041446); //object(80)
CreateObject(18367,3688.45043900,527.13916000,1767.49169900,2.57831008,0.00000000,348.75041446); //object(81)
CreateObject(18367,3694.24682600,556.30297900,1765.55908200,2.57831008,0.00000000,348.75041446); //object(82)
CreateObject(18367,3700.09252900,586.51422100,1763.53637700,2.57831008,0.00000000,348.75041446); //object(83)
CreateObject(18367,3705.97290000,616.80773900,1761.50854500,2.57831008,0.00000000,348.75041446); //object(84)
CreateObject(18367,3706.62890600,620.14306600,1762.47522000,6.01605685,3.43774677,348.75052905); //object(86)
CreateObject(18367,3706.21362300,620.56268300,1780.59216300,0.00000000,2.57831008,348.67312245); //object(87)
CreateObject(18367,3768.51123000,529.48431400,1757.88977100,0.85943669,0.00000000,257.03161709); //object(89)
CreateObject(18367,3738.86767600,536.17108200,1760.74755900,0.00000000,0.00000000,257.03161709); //object(90)
CreateObject(18367,3723.31762700,539.64111300,1762.28466800,-0.85943669,-1.71887339,257.03161709); //object(91)
CreateObject(18367,3661.32006800,553.77764900,1765.93115200,6.01605685,3.43774677,77.03165454); //object(92)
CreateObject(18367,3616.82275400,563.51458700,1766.82482900,6.87549354,4.29718346,77.03165454); //object(93)
CreateObject(18367,3646.85620100,556.93902600,1766.57348600,7.73493023,3.43774677,77.03165454); //object(94)
CreateObject(18367,3675.13525400,457.74127200,1753.39038100,-9.45380362,0.00000000,11.25002631); //object(95)
CreateObject(18367,3685.83178700,430.42501800,1760.02148400,-15.46986047,0.00000000,191.25004616); //object(96)
CreateObject(11102,3683.15258800,430.70059200,1761.64221200,0.00000000,-61.01994789,101.25000758); //object(98)
CreateObject(3570,3674.66894500,461.32324200,1752.60754400,0.00000000,0.00000000,101.25000758); //object(100)
CreateObject(3570,3679.16992200,462.30679300,1770.71350100,-1.71887339,0.00000000,101.25000758); //object(101)
CreateObject(18367,3677.59814500,457.96633900,1771.55883800,-9.45380362,0.00000000,11.25002631); //object(102)
CreateObject(18367,3685.91992200,430.40008500,1778.26489300,-15.46986047,0.00000000,191.25004616); //object(103)
CreateObject(3570,3679.10961900,462.28839100,1788.89794900,0.00000000,0.00000000,101.25000758); //object(104)
CreateObject(11102,3684.27441400,430.54943800,1779.94201700,0.00000000,-61.01994789,101.25000758); //object(105)

NOTE: This map has been made for NRG-500 derby, not for cars.

Hope, you like it  :+

LR
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#2
Nice job :)
Reply
#3
Nice one :)
Reply
#4
Nice :)
Reply
#5
Nice Map!
I think this is the first time I see u,making a map in Race not in DM. ;)
Reply
#6
hehe yeah, had a free time and created this one  :+
Reply
#7
Good work LastRace.  :)
Reply
#8
Added
Reply
#9
we already tested it, the spawn is/was a bit weird... when you play it with 6 guys and you spawn on the same container...
Reply
#10
Nice work.
Reply