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LVP 3.0 Roadmap
#1
[Image: lvp-150h.png]
3.0 Roadmap



Items in red already have a ticket.
Items in blue are already complete.

Every item needs a ticket.

[all] Milestone: Clean Ups (ETA 2 weeks. Due date: 1st June 10)

* Restructure files - Elements/Resources/Interface
* Move items to their appropriate files, instead of just one file (functions.pwn)


[all] Milestone: Optimizations (ETA: 2 Weeks. Due date: 21st June)
* Make sure all database queries are threaded
* Using IsPlayerStreamedIn and IsPlayerNPC, improve looping
* Add proper cache to CheckPlayerExists

[all] Milestone: Rewrite features (Discussion: http://forum.sa-mp.nl/index.php?topic=24407.0) (ETA: 2 Months Due Date: 22nd August)
* DM Champ system
* Random vehicle spawner
* Spawn positions
* Spawn weapon system
* Phone system (/call)
* Kill time
* Virtual World system
* Player colour system
* SavePlayerGuns functions
* Ramping
* /borrow and tax system Tax system will be done at economy improvements in a later stage
* Login and class selection process
* Race Builder
* Haystack
* Player Hide functions (/my hide)
* Imports
* Barrels

[all] Milestone: Remove unused items (ETA 1 Weeks. August 22)
* All unused functions
* Weather changes
* Hidden packages
* 2.90 Phone handler
* 2.90 Gang base handler
* Interior weapon handler



[all] Milestone: Improve items to increase popularity (ETA. 3 weeks Due date: September 12 2010)

* Improve Capture The brief
Discussion: http://forum.sa-mp.nl/index.php?topic=24179.0


* Improve Auto Bahn Imports
Discussion: http://forum.sa-mp.nl/index.php?topic=24445.0


* Improve Rivershell
    - Remove M4s, improve vehicle layout, Set score as 1, Improve textdraw

*Improve Lyse
Ticket: http://trac.sa-mp.nl/lvp/ticket/155

* Improve Carcrusher
  - Add some unlockables, make it give more money,  new stat for cars crushed

* Improve Lotto
- Add defined jackpots on the lotto draw

[all] Milestone: Ship Improvements (ETA 1 week. Due date: September 19 2010)
* Players should be auto jailed for shooting towards the ship (detect using R5)
* The ship should be extended, along with the boundaries (http://trac.sa-mp.nl/lvp/ticket/220)

[all] Milestone: LVP Games (dm minigames) (ETA 3 weeks. Due Date: 10 October 2010)
* Rewrite the core (http://trac.sa-mp.nl/lvp/ticket/199)

*Update all minigames to the new handler syntax

* New minigames, like Hide & Seek, need doing.

[all] Milestone: Race Handler (ETA 9 weeks. Due date: 12 december 2010)
- http://trac.sa-mp.nl/lvp/ticket/145
- Convert races to the syntax

[all] Milestone: Vehicle Improvements (ETA 4 weeks. Due Date: 17th october 2010)
* New vehicle handler. Vehicles are stored externally on a database.
* Vehicle layout redone – To be done by VIPS
* Vehicle ownership system

[all] Milestone: Gang Handler (ETA 5 Weeks. Due date: 14th November)        Peter is a fool

* Completely rewrite gang system - Gangs should save, players must register them online.
* Gang spawn weapons, minigames, vehicles, friendly fire, names, colours and 3d text should be included.
* Write a gang territory system


[all] Milestone: Object Improvements (ETA 6 weeks. Due date: December 26 2010)
* Improve map zones - each map zone completed saves as a stat
* Create minigames for map zones and implement the Haystack
* Write a new bunnytrack handler - Players can signup for a bunnytrack race
first to the end wins. Each bunnytrack should have checkpoints incase a player falls off

* Create an ingame object editor for admins, divided into maps, that save to a database
include support for VIPs to access the object editor to build their own house

* Implement all jumps and stunt areas created by the mappers.

[all] Milestone: House ownership (ETA 4 weeks. Due date: January 16 2011)
* The ability for VIPS to own their own houses, which are saved in a DB,
and which VIPS can edit ingame(!) for themselves.

[all] Milestone: Textdraws (ETA 2 weeks. Due date: January 9 2011)
* Use textdraws for minigame signups
* Rewrite the "www.sa-mp.nl" textdraw - Make it stand out more, change colours, and change string to "Las Venturas Playground" here and there
* Add a nice fancy, fading, moving, textdraw on join - "Las Venturas Playground 3.0"
* Use singleplayer textdraws instead of client messages in some instances
Rewrite vehicle name textdraw

[all] Milestone: Unlockables (ETA 4 weeks. Due date: February 13 2011)
* Unlockable features need to be spread out - atm, a player only has to play say, 200 hours, to get most things unlocked (vehicle purchasing, regular commands, etc)

* Players should have to do tasks, for example, the bombshop requires a player to get 10 speed bonuses.
Perhaps the vehicle ownership could require 50 speed bonuses.

* Unlockables for the number of achivements passed (unlimited NOS etc.)


[all] Milestone: Properties (ETA 2 Weeks. Due date: February 27 2011)
* Add an interface for admins when creating properties - Use input dialogs
* Redo the properly layout
* Remove the need for (player) property commands - use menus and dialogs

[all] Milestone: Money (ETA 3 Weeks. Due Date: January 30 2011)
* Reduce money a lot
* Limit property earnings - maximum earnings of $100k
* (?) Reset all players money (like it was planned for 3.0 originally)
* Reduce earnings on things like exports, lottery, map zones, properties, etc
* Increase costs
* Make a cool economy system, which favors the poor, progressive tax system

[all] Milestone: New player improvements (ETA 3 weeks. Due date: January 30 2011)
* Add a tutorial for players who are new (with an option to cancel)
* Make the economy work so new players get things cheaper
* When a new player joins, before they go to the class selection, immediately teleport them to an infernus in a random map zone, with the words "go go go" - if they complete the map zone, they get a join bonus (money), otherwise nothing (ticket 1 http://trac.sa-mp.nl/lvp/ticket/194), (ticket 2 http://trac.sa-mp.nl/lvp/ticket/218) (ticket 3 http://trac.sa-mp.nl/lvp/ticket/219)

[all] Milestone: NPC Improvements (ETA 1 Week. Due Date: February 27 2011)
* Train NPCs announce to passengers when pulling up to a station (http://trac.sa-mp.nl/lvp/ticket/158)
* Add a bus and tram NPC

* Add an NPC in Ammu-Nation for the new spawn weapons, which should animate as a player buys a spawn weapon
* Add Stripper NPCs to the night club

[all] Milestone: Sync improvements (ETA 1 Week. Due date: February 27 2011)
* Using R5, implement headshot sync (http://forum.sa-mp.com/index.php?topic=164056.0)
* Increase server tick rates (configurable in the .cfg)
* Improve bombshop explosion sync somehow
* Improve vehicles on ship 'sync' - the ship should detect when an empty vehicle is on the ship

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#2
Looks good to me, nothing to add.
Reply
#3
Same here.
Reply
#4
I've tried something in Excel, a planning which is a little more realistic, and gives a rough indication. I think we can finish it before June 2011 :p The names and such are not real, but just give an indication :p


Attached Files
.xls   Map1.xls (Size: 17.48 KB / Downloads: 4)
Reply
#5
Looks good
Reply
#6
(05-18-2010, 08:00 PM)Fireburn link Wrote: I've tried something in Excel, a planning which is a little more realistic, and gives a rough indication. I think we can finish it before June 2010 :p The names and such are not real, but just give an indication :p

[21:04:00] <@Matthias> Fireburn!
[21:04:09] <@Matthias> Don't you mean June 2011 in your topic
[21:04:29] <@Matthias> 12 days seems a little quick

? :+
Reply
#7
[Image: lvp-150h.png]
3.0 Roadmap



Items in red already have a ticket.
Items in blue are already complete.

Every item needs a ticket.


Version 2.92:
First release in our series, aimed for August 4. Mostly rewriting current features and cleaning up stuff and making the mode faster, like threaded mysql.


[all] Milestone: Clean Ups

* Restructure files - Elements/Resources/Interface
* Move items to their appropriate files, instead of just one file (functions.pwn)


[all] Milestone: Optimizations
* Make sure all database queries are threaded
* Using IsPlayerStreamedIn and IsPlayerNPC, improve looping
* Add proper cache to CheckPlayerExists

[all] Milestone: Rewrite features (Discussion: http://forum.sa-mp.nl/index.php?topic=24407.0)
* DM Champ system
* Random vehicle spawner
* Spawn positions
* Spawn weapon system
* Phone system (/call)
* Kill time
* Virtual World system
* Player colour system
* SavePlayerGuns functions
* Ramping
* /borrow and tax system Tax system will be done at economy improvements in a later stage
* Login and class selection process
* Race Builder
* Haystack
* Player Hide functions (/my hide)
* Imports
* Barrels

[all] Milestone: Remove unused items
* All unused functions
* Weather changes
* Hidden packages
* 2.90 Phone handler
* 2.90 Gang base handler
* Interior weapon handler


2.93
September 15, a release with improvements for functions.


[all] Milestone: New player improvements
* Add a tutorial for players who are new (with an option to cancel)
* Make the economy work so new players get things cheaper
* When a new player joins, before they go to the class selection, immediately teleport them to an infernus in a random map zone, with the words "go go go" - if they complete the map zone, they get a join bonus (money), otherwise nothing (ticket 1 http://trac.sa-mp.nl/lvp/ticket/194), (ticket 2 http://trac.sa-mp.nl/lvp/ticket/218) (ticket 3 http://trac.sa-mp.nl/lvp/ticket/219)

[all] Milestone: Improve items to increase popularity

* Improve Capture The brief
Discussion: http://forum.sa-mp.nl/index.php?topic=24179.0


* Improve Auto Bahn Imports
Discussion: http://forum.sa-mp.nl/index.php?topic=24445.0


* Improve Rivershell
    - Remove M4s, improve vehicle layout, Set score as 1, Improve textdraw

*Improve Lyse
Ticket: http://trac.sa-mp.nl/lvp/ticket/155

* Improve Carcrusher
  - Add some unlockables, make it give more money,  new stat for cars crushed

* Improve Lotto
- Add defined jackpots on the lotto draw

[all] Milestone: Ship Improvements
* Players should be auto jailed for shooting towards the ship (detect using R5)
* The ship should be extended, along with the boundaries (http://trac.sa-mp.nl/lvp/ticket/220)


[all] Milestone: LVP Games (dm minigames)
* Rewrite the core (http://trac.sa-mp.nl/lvp/ticket/199)

*Update all minigames to the new handler syntax

* New minigames, like Hide & Seek, need doing.

2.94
November 18


[all] Milestone: Gang Handler

* Completely rewrite gang system - Gangs should save, players must register them online.
* Gang spawn weapons, minigames, vehicles, friendly fire, names, colours and 3d text should be included.
* Write a gang territory system


[all] Milestone: Object Improvements
* Improve map zones - each map zone completed saves as a stat
* Create minigames for map zones and implement the Haystack
* Write a new bunnytrack handler - Players can signup for a bunnytrack race
first to the end wins. Each bunnytrack should have checkpoints incase a player falls off

* Create an ingame object editor for admins, divided into maps, that save to a database
include support for VIPs to access the object editor to build their own house

* Implement all jumps and stunt areas created by the mappers.

2.95
December 22
Christmas build, should have some cool christmas features.


[all] Milestone: Properties
* Add an interface for admins when creating properties - Use input dialogs
* Redo the properly layout
* Remove the need for (player) property commands - use menus and dialogs

[all] Milestone: Vehicle Improvements (ETA 4 weeks. Due Date: 17th october 2010)
* New vehicle handler. Vehicles are stored externally on a database.
* Vehicle layout redone – To be done by VIPS
* Vehicle ownership system

2.96
Aimed for january 12, should have some new features :)


[all] Milestone: House ownership
* The ability for VIPS to own their own houses, which are saved in a DB,
and which VIPS can edit ingame(!) for themselves.

[all] Milestone: Unlockables
* Unlockable features need to be spread out - atm, a player only has to play say, 200 hours, to get most things unlocked (vehicle purchasing, regular commands, etc)
* Players should have to do tasks, for example, the bombshop requires a player to get 10 speed bonuses.
Perhaps the vehicle ownership could require 50 speed bonuses.
* Unlockables for the number of achivements passed (unlimited NOS etc.)

3.0
Aimed for somewhere around March 17, still the biggest release


[all] Milestone: Race Handler
- http://trac.sa-mp.nl/lvp/ticket/145
- Convert races to the syntax

[all] Milestone: Textdraws
* Use textdraws for minigame signups
* Rewrite the "www.sa-mp.nl" textdraw - Make it stand out more, change colours, and change string to "Las Venturas Playground" here and there
* Add a nice fancy, fading, moving, textdraw on join - "Las Venturas Playground 3.0"
* Use singleplayer textdraws instead of client messages in some instances
Rewrite vehicle name textdraw

[all] Milestone: NPC Improvements
* Train NPCs announce to passengers when pulling up to a station (http://trac.sa-mp.nl/lvp/ticket/158)
* Add a bus and tram NPC

* Add an NPC in Ammu-Nation for the new spawn weapons, which should animate as a player buys a spawn weapon
* Add Stripper NPCs to the night club

[all] Milestone: Sync improvements
* Using R5, implement headshot sync (http://forum.sa-mp.com/index.php?topic=164056.0)
* Increase server tick rates (configurable in the .cfg)
* Improve bombshop explosion sync somehow
* Improve vehicles on ship 'sync' - the ship should detect when an empty vehicle is on the ship

[all] Milestone: Money
* Reduce money a lot
* Limit property earnings - maximum earnings of $100k
* (?) Reset all players money (like it was planned for 3.0 originally)
* Reduce earnings on things like exports, lottery, map zones, properties, etc
* Increase costs
* Make a cool economy system, which favors the poor, progressive tax system
Reply
#8
I reckon we should redo the vehicle layout by 4th of august
Reply
#9
If we can gather enough VIPS, that's fine by me :)
Reply
#10
Despite all this debating recently you guys are still going ahead with a release. Okay fair enough, I gave up on that a while ago (as you might have noticed from my lack of developing).

But you know what really ticks me off? The reason behind these debates: "We should be doing more updates to the gamemode to increase player counts".

Yet... we're doing a completely useless update in a months time from now that will see no features from a players point of view accept for one Matthias suggested about doing a new vehicle layout.

And then after that we're expected to do another release a month later with single features alone that would take at least 2 months to do (Minigame core rewrite).



Anyway, this is the last you'll hear of it from me -- I've expressed my opinions enough on this matter. If you guys really think making some very minor changes every month is going to increase the player count, especially when such features won't even affect players, and others won't be stable, then all I can say is: good luck to you!


~ Jay
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