Hai!
My "high-jump" map is ready, its long(like 10-15 secs to arrive ramps), heading to LS BloodRing Stadium. Here are the pics:
![[Image: samp080z.png]](http://img294.imageshack.us/img294/475/samp080z.png)
![[Image: samp075j.png]](http://img686.imageshack.us/img686/9796/samp075j.png)
![[Image: samp074r.png]](http://img130.imageshack.us/img130/2463/samp074r.png)
![[Image: samp073l.png]](http://img72.imageshack.us/img72/6467/samp073l.png)
![[Image: samp072o.png]](http://img263.imageshack.us/img263/5156/samp072o.png)
codes:
LR
My "high-jump" map is ready, its long(like 10-15 secs to arrive ramps), heading to LS BloodRing Stadium. Here are the pics:
![[Image: samp080z.png]](http://img294.imageshack.us/img294/475/samp080z.png)
![[Image: samp075j.png]](http://img686.imageshack.us/img686/9796/samp075j.png)
![[Image: samp074r.png]](http://img130.imageshack.us/img130/2463/samp074r.png)
![[Image: samp073l.png]](http://img72.imageshack.us/img72/6467/samp073l.png)
![[Image: samp072o.png]](http://img263.imageshack.us/img263/5156/samp072o.png)
codes:
Code:
CreateDynamicObject(18450,2256.546,-1762.255,281.167,0.0,36.096,0.0);
CreateDynamicObject(18450,2193.173,-1762.305,327.332,0.0,36.096,0.0);
CreateDynamicObject(18450,2129.825,-1762.274,373.535,0.0,36.096,0.0);
CreateDynamicObject(18450,2065.474,-1762.264,420.489,0.0,36.096,0.0);
CreateDynamicObject(18450,2001.031,-1762.269,467.466,0.0,36.096,0.0);
CreateDynamicObject(18450,1936.560,-1762.270,514.485,0.0,36.096,0.0);
CreateDynamicObject(18450,1872.440,-1762.262,561.244,0.0,36.096,0.0);
CreateDynamicObject(18450,1808.418,-1762.290,607.931,0.0,36.096,0.0);
CreateDynamicObject(18450,1744.181,-1762.308,654.792,0.0,36.096,0.0);
CreateDynamicObject(18450,1679.846,-1762.319,701.735,0.0,36.096,0.0);
CreateDynamicObject(18450,1616.031,-1762.318,748.289,0.0,36.096,0.0);
CreateDynamicObject(18450,1551.824,-1762.306,795.103,0.0,36.096,0.0);
CreateDynamicObject(18450,1487.974,-1762.283,841.667,0.0,36.096,0.0);
CreateDynamicObject(18450,1423.698,-1762.290,888.538,0.0,36.096,0.0);
CreateDynamicObject(18450,1359.201,-1762.289,935.586,0.0,36.096,0.0);
CreateDynamicObject(18450,2320.446,-1762.251,234.562,0.0,36.096,0.0);
CreateDynamicObject(18450,1294.695,-1762.286,982.623,0.0,36.096,0.0);
CreateDynamicObject(18450,1230.595,-1762.289,1029.374,0.0,36.096,0.0);
CreateDynamicObject(18450,1166.358,-1762.307,1076.227,0.0,36.096,0.0);
CreateDynamicObject(18450,1101.921,-1762.291,1123.222,0.0,36.096,0.0);
CreateDynamicObject(18450,1037.612,-1762.292,1170.123,0.0,36.096,0.0);
CreateDynamicObject(18450,973.097,-1762.297,1217.193,0.0,36.096,0.0);
CreateDynamicObject(18450,910.319,-1762.301,1262.972,0.0,36.096,0.0);
CreateDynamicObject(18450,845.821,-1762.306,1310.011,0.0,36.096,0.0);
CreateDynamicObject(18450,781.679,-1762.313,1356.801,0.0,36.096,0.0);
CreateDynamicObject(18450,717.823,-1762.305,1403.379,0.0,36.096,0.0);
CreateDynamicObject(18450,653.586,-1762.300,1450.227,0.0,36.096,0.0);
CreateDynamicObject(18450,589.285,-1762.306,1497.115,0.0,36.096,0.0);
CreateDynamicObject(18450,525.026,-1762.305,1543.982,0.0,36.096,0.0);
CreateDynamicObject(18450,460.615,-1762.292,1590.953,0.0,36.096,0.0);
CreateDynamicObject(18450,396.909,-1762.281,1637.414,0.0,36.096,0.0);
CreateDynamicObject(18450,333.308,-1762.288,1683.793,0.0,36.096,0.0);
CreateDynamicObject(8040,261.300,-1763.252,1708.379,0.0,0.0,0.0);
CreateDynamicObject(7191,244.141,-1781.483,1711.138,0.0,0.0,-90.000);
CreateDynamicObject(7191,278.782,-1781.467,1711.088,0.0,0.0,-90.000);
CreateDynamicObject(967,300.127,-1771.444,1707.513,0.0,0.0,90.000);
CreateDynamicObject(16500,300.808,-1778.907,1711.084,0.0,0.0,0.0);
CreateDynamicObject(16500,300.842,-1775.185,1711.083,0.0,0.0,-0.859);
CreateDynamicObject(2714,222.074,-1763.283,1712.187,0.0,0.0,90.000);
CreateDynamicObject(3517,241.705,-1763.148,1718.760,0.0,0.0,0.0);
CreateDynamicObject(3517,280.434,-1763.332,1718.860,0.0,0.0,0.0);
CreateDynamicObject(3517,251.599,-1763.259,1718.660,0.0,0.0,0.0);
CreateDynamicObject(3517,261.483,-1763.181,1718.785,0.0,0.0,0.0);
CreateDynamicObject(3517,270.904,-1763.222,1718.885,0.0,0.0,0.0);
CreateDynamicObject(1655,2298.932,-1757.899,254.232,-12.032,0.0,-90.000);
CreateDynamicObject(1655,2298.946,-1766.547,254.239,-12.032,0.0,-90.000);
CreateDynamicObject(1655,2306.760,-1757.907,257.354,9.454,0.0,-90.000);
CreateDynamicObject(1655,2306.753,-1766.575,257.354,9.454,0.0,-90.000);
CreateDynamicObject(1655,2295.450,-1757.908,254.243,-34.377,0.0,-90.000);
CreateDynamicObject(1655,2295.063,-1766.520,254.328,-35.237,0.0,-90.000);
CreateDynamicObject(8378,2885.399,-1789.031,9.815,-91.960,0.859,83.047);
CreateDynamicObject(8378,2903.149,-1791.781,10.073,90.241,6.016,75.312);
CreateDynamicObject(8378,2911.890,-1792.611,20.076,0.0,0.859,80.469);
CreateDynamicObject(8378,2895.535,-1722.640,10.028,90.241,1.719,258.750);
CreateDynamicObject(8378,2914.331,-1725.710,10.040,-90.241,0.0,-100.391);
CreateDynamicObject(8378,2923.351,-1727.813,19.686,0.0,0.0,79.609);
CreateDynamicObject(2780,2309.038,-1753.870,258.421,0.0,0.0,0.0);
CreateDynamicObject(2780,2309.485,-1770.437,258.860,0.0,0.0,0.0);
SetPlayerPos(playerid, 238.629, -1759.462, 1708.273); // << spawn/start pointLR
![[Image: mcu1dl.png]](http://i57.tinypic.com/mcu1dl.png)