Posts: 1,151
Threads: 50
Joined: Apr 2010
04-29-2010, 09:24 PM
(This post was last modified: 07-06-2011, 01:05 PM by xBlueXFoxx)
[b]Hey guyz this is the map i started today,its a team deathmatch,with 2 teams .
The first team that rech at 10 or 15 points win.
If you get killed you get respownd in 4 sec.
Here are some pics:
The weapons i sugest are:
MP5,M4,Desert Eagle,Shotgun
And for the tower in the midle:
a sniper.
-EDIT
Done.
Code:
Quote:CreateObject(4844,3306.779,341.157,-4.396,0.0,0.0,-180.000);
CreateObject(4844,3467.207,279.057,-4.401,0.0,0.0,-359.295);
CreateObject(4844,3416.949,266.572,-6.721,0.0,0.0,-359.295);
CreateObject(16113,3520.825,316.330,0.549,0.0,0.0,146.250);
CreateObject(16113,3244.139,301.787,2.592,0.0,0.0,326.250);
CreateObject(683,3429.471,334.823,3.951,0.0,0.0,0.0);
CreateObject(683,3440.478,320.402,7.124,0.0,0.0,0.0);
CreateObject(683,3410.873,303.074,6.628,0.0,0.0,0.0);
CreateObject(683,3382.917,316.424,6.634,0.0,0.0,0.0);
CreateObject(683,3368.639,296.345,6.628,0.0,0.0,0.0);
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CreateObject(683,3349.874,320.802,6.634,0.0,0.0,0.0);
CreateObject(683,3349.182,299.662,6.628,0.0,0.0,0.0);
CreateObject(683,3324.411,332.414,5.005,0.0,0.0,0.0);
CreateObject(683,3341.540,324.986,6.634,0.0,0.0,0.0);
CreateObject(683,3323.306,306.968,6.628,0.0,0.0,0.0);
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CreateObject(683,3314.011,283.276,4.309,0.0,0.0,0.0);
CreateObject(683,3338.430,291.103,5.850,0.0,0.0,0.0);
CreateObject(683,3296.140,315.957,6.634,0.0,0.0,0.0);
CreateObject(683,3302.616,302.626,6.628,0.0,0.0,0.0);
CreateObject(683,3403.570,309.657,6.634,0.0,0.0,0.0);
CreateObject(683,3381.267,295.275,6.628,0.0,0.0,0.0);
CreateObject(683,3425.502,302.546,6.628,0.0,0.0,0.0);
CreateObject(683,3402.224,287.271,4.332,0.0,0.0,0.0);
CreateObject(683,3435.834,288.251,4.512,0.0,0.0,0.0);
CreateObject(683,3465.835,321.236,6.634,0.0,0.0,0.0);
CreateObject(683,3453.257,293.219,5.742,0.0,0.0,0.0);
CreateObject(683,3484.194,319.592,6.634,0.0,0.0,0.0);
CreateObject(683,3457.632,318.126,6.634,0.0,0.0,0.0);
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CreateObject(683,3350.652,286.846,4.410,0.0,0.0,0.0);
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CreateObject(683,3389.375,288.903,4.934,0.0,0.0,0.0);
CreateObject(749,3374.393,297.273,7.040,0.0,0.0,0.0);
CreateObject(816,3368.638,309.080,6.758,0.0,0.0,0.0);
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CreateObject(901,3452.425,318.114,6.726,0.0,0.0,0.0);
CreateObject(906,3320.888,308.659,7.131,0.0,0.0,0.0);
CreateObject(901,3344.682,332.795,3.456,0.0,0.0,0.0);
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CreateObject(683,3411.145,336.726,3.821,0.0,0.0,0.0);
CreateObject(683,3416.885,316.410,6.634,0.0,0.0,0.0);
CreateObject(683,3370.326,307.543,6.634,0.0,0.0,0.0);
CreateObject(683,3404.900,322.163,6.634,0.0,0.0,0.0);
CreateObject(3279,3389.590,309.451,6.581,0.0,0.0,270.000);
CreateObject(3279,3388.864,309.497,21.090,0.0,0.0,0.344);
CreateObject(11440,3494.980,325.621,6.107,0.0,0.0,-90.000);
CreateObject(11443,3497.223,311.647,6.677,0.0,0.0,-90.000);
CreateObject(11442,3498.563,299.377,4.860,0.0,0.0,-45.000);
CreateObject(11440,3274.415,307.483,6.097,0.0,0.0,-270.000);
CreateObject(11443,3273.786,294.142,6.677,0.0,0.0,-270.000);
CreateObject(11442,3275.417,282.236,4.359,0.0,0.0,-292.500);
CreateObject(819,3424.305,300.201,8.390,0.0,0.0,0.0);
CreateObject(824,3412.703,306.338,8.553,0.0,0.0,0.0);
CreateObject(856,3416.729,313.033,7.424,0.0,0.0,0.0);
CreateObject(9153,3344.382,303.018,12.986,0.0,0.0,-112.500);
CreateObject(9153,3311.756,302.291,9.009,0.0,0.0,0.0);
CreateObject(9153,3414.939,303.854,9.514,0.0,0.0,0.0);
CreateObject(9153,3326.136,300.190,7.509,0.0,0.0,-67.500);
CreateObject(9153,3465.828,306.994,9.014,0.0,0.0,56.250);
CreateObject(683,3456.730,334.069,4.180,0.0,0.0,0.0);
CreateObject(683,3469.446,331.215,5.609,0.0,0.0,0.0);
CreateObject(683,3431.092,328.214,5.919,0.0,0.0,0.0);
CreateObject(683,3453.062,305.780,6.634,0.0,0.0,0.0);
CreateObject(683,3432.721,326.827,6.719,0.0,0.0,0.0);
|
Posts: 1,036
Threads: 118
Joined: Aug 2006
Very nice! Could use some more places for cover, since the trees don't provide much. Barrels, bushes and stuff like that
-edit-
Oh never mind, screenshot #3 didn't load at first, that looks perfect
|
Posts: 1,151
Threads: 50
Joined: Apr 2010
|
Posts: 2,425
Threads: 86
Joined: Dec 2008
PerfectÂ
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Posts: 6,609
Threads: 788
Joined: Dec 2006
Nice work.
It will be added as soon as the minigame handler rewrite is done. Hopefully it shouldn't take that long..
|
Posts: 6,609
Threads: 788
Joined: Dec 2006
Hi,
This is currently on the test server (as most have you have probably tested - the command is /idm).
However, there are a few minor issues - some of the spawn points have gaps and some of the trees are not flat against the ground.
Can these be fixed? If you don't have the .map file, it can be converted using convertFFS
|
Posts: 1,151
Threads: 50
Joined: Apr 2010
(04-17-2011, 08:28 PM)Jay link Wrote: Hi,
This is currently on the test server (as most have you have probably tested - the command is /idm).
However, there are a few minor issues - some of the spawn points have gaps and some of the trees are not flat against the ground.
Can these be fixed? If you don't have the .map file, it can be converted using convertFFS
I will fix it.
|
Posts: 1,151
Threads: 50
Joined: Apr 2010
-double post
I had some problems with MTA Race some annoying bugs,so I had to start from zero with MTA SA.
I made it a bit diferent these this time,I think it looks much better:
-new base;
-adding new trees(xBlueXFoxx geographical complaint)
-some new objects where you can hide,didn't add those little rocks;
-and fixing the trees bugs and ground position;
http://img545.imageshack.us/img545/3918/...184439.png
http://img40.imageshack.us/img40/4619/mt...184440.png
http://img706.imageshack.us/img706/1588/...184445.png
http://img25.imageshack.us/img25/3433/mt...184451.png
http://img854.imageshack.us/img854/2527/...184517.png
http://img856.imageshack.us/img856/6097/...184523.png
http://img7.imageshack.us/img7/9959/mtas...184528.png
http://img689.imageshack.us/img689/5730/...184535.png
http://img23.imageshack.us/img23/7997/mt...184540.png
http://img844.imageshack.us/img844/6609/...184551.png
http://img59.imageshack.us/img59/7920/mt...184625.png
http://img263.imageshack.us/img263/324/m...184726.png
http://img850.imageshack.us/img850/3561/...184743.png
http://img402.imageshack.us/img402/982/m...185106.png
http://img27.imageshack.us/img27/4897/mt...185122.png
http://img841.imageshack.us/img841/3005/...185132.png
http://img855.imageshack.us/img855/2420/...185237.png
The last pictures shows some weather sugestions on Midnight time!**
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CreateObject(621,3704.32250977,597.05871582,-2.07601213,0.00000000,0.00000000,0.00000000); //object(veg_palm02) (13)
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CreateObject(833,3644.07055664,624.59118652,5.51099491,0.00000000,0.00000000,0.00000000); //object(dead_tree_6) (2)
CreateObject(833,3765.84204102,629.07983398,5.51099491,0.00000000,0.00000000,0.00000000); //object(dead_tree_6) (3)
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CreateObject(647,3725.04125977,633.95825195,6.13141680,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (3)
CreateObject(647,3773.92163086,613.91815186,6.13141680,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (5)
CreateObject(647,3773.36621094,633.71923828,6.13141680,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (6)
CreateObject(728,3712.99829102,618.32745361,4.29950047,0.00000000,0.00000000,0.00000000); //object(tree_hipoly06) (1)
CreateObject(728,3679.62304688,609.37762451,4.29950047,0.00000000,0.00000000,0.00000000); //object(tree_hipoly06) (2)
CreateObject(728,3679.29003906,619.86120605,4.29950047,0.00000000,0.00000000,0.00000000); //object(tree_hipoly06) (3)
CreateObject(728,3746.21215820,610.11688232,4.29950047,0.00000000,0.00000000,0.00000000); //object(tree_hipoly06) (4)
CreateObject(728,3684.64038086,616.43914795,4.29950047,0.00000000,0.00000000,0.00000000); //object(tree_hipoly06) (5)
CreateObject(647,3789.01635742,619.73297119,6.13141680,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (8)
CreateObject(647,3720.86450195,622.68951416,6.13141680,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (9)
CreateObject(647,3695.78002930,608.95819092,6.13141680,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (10)
CreateObject(647,3652.80786133,613.79010010,6.13141680,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (11)
CreateObject(647,3602.45703125,609.15557861,6.13141680,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (12)
CreateObject(647,3626.85986328,629.80291748,6.13141680,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (13)
CreateObject(762,3657.37036133,634.94873047,7.62457657,0.00000000,0.00000000,0.00000000); //object(new_bushtest) (1)
CreateObject(762,3753.86401367,613.51342773,7.62457657,0.00000000,0.00000000,0.00000000); //object(new_bushtest) (2)
CreateObject(762,3721.01074219,651.38830566,4.60171700,0.00000000,0.00000000,0.00000000); //object(new_bushtest) (3)
CreateObject(762,3618.35009766,596.99017334,4.60171700,0.00000000,0.00000000,0.00000000); //object(new_bushtest) (4)
CreateObject(647,3765.48291016,643.94653320,5.05182409,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (15)
CreateObject(647,3706.65332031,619.16998291,6.23937607,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (16)
CreateObject(647,3684.51391602,618.65429688,6.23937607,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (17)
CreateObject(647,3698.07299805,608.30413818,6.23937607,0.00000000,0.00000000,0.00000000); //object(new_bushsm) (19)
CreateObject(3279,3568.51855469,606.04821777,4.08358192,0.00000000,0.00000000,0.00000000); //object(a51_spottower) (1)
CreateObject(3279,3823.62060547,607.11358643,4.08358192,0.00000000,0.00000000,184.11456299); //object(a51_spottower) (2)
CreateObject(3279,3687.30004883,624.43798828,4.62337828,0.00000000,0.00000000,178.97155762); //object(a51_spottower) (3)
CreateObject(3279,3687.30834961,624.24108887,18.87397957,0.00000000,0.00000000,269.48126221); //object(a51_spottower) (4)
CreateObject(4847,3728.95996094,668.04364014,-4.64224672,0.00000000,0.00000000,180.00122070); //object(beach1_las0gj) (14)
/*
Objects converted: 112
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish 0.35 micro-fortnights have passed!
*/
[url=http://pastebin.com/m34LaVNE/url]Pastebin
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Posts: 6,609
Threads: 788
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Looking nice! Thank you!
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Posts: 5,240
Threads: 361
Joined: Jun 2008
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