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Vehicles exploding mysteriously
#11
The bugs reported in this thread are mostly related to SA:MP's sync, something which we have no control over. There are numerous issues with client side packet loss which are probably the cause of these problems. Many topics on the SA:MP forums have been created, and a new server was released which was supposed to fix the issue, but obviously it hasn't worked.

Despite no mention in the changelogs, the issue with vehicles falling through the ground was fixed in one of the later Release Candidtates of SA:MP 0.3. Therefore we will be correcting many of the vehicles to stop them spawning in mid air thus decreasing the possibility of them exploding. More information can be found on the latest news post.
#12
0.3's sync sucks ass, Kye failed at life when building the framework, it's like he forgot about people who use shitty slow internet connections and just built 0.3 for nerds .. with 1000000000000000000Mbps speed. Useless.
#13
(02-18-2010, 03:38 PM)Jerome link Wrote:0.3's sync sucks ass, Kye failed at life when building the framework, it's like he forgot about people who use shitty slow internet connections and just built 0.3 for nerds .. with 1000000000000000000Mbps speed. Useless.
...and Jerome can invent us a newer, better version. :+
#14
Wrong. Although if I was that nerdified that I could create SA:MP, I wouldn't paint it up and over-hype it so much that when the thing actually comes out, it's more like downgrading to an older version than upgrading. :+
#15
(02-18-2010, 09:45 PM)Jerome link Wrote:Wrong. Although if I was that nerdified that I could create SA:MP, I wouldn't paint it up and over-hype it so much that when the thing actually comes out, it's more like downgrading to an older version than upgrading. :+
lol usuk
#16
lol nou :+
#17
Locked