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Roadmap concept
#1
Priorities
1. PreCompiler. Make LVP compile completely in the PreCompiler – 10/01
2. Fix major bugs (/watch, objects like shiprail-bugs) – 19/01
3. Reduce ingame FPSlag by removing some cars – 19-01
4. New  random car spawner (or completely new vehiclehandler). Should use the PreCompiler thing, so this falls in number 6 – 09/02
5. Getting players ingame by cool stuntzones – 16/02
6. Fix small bugs – continuing process, step by step, starting now
7. Rewrite LVP functions for the PreCompiler – continuing process, step by step, starting after major bugs are fixed and LVP works with the precompiler (number 1 and 2)
8. Rewrite the spawnweapons system – 02/02

This above list is a concept of our roadmap for the coming months, it includes some big updates, like PreCompiler support and some big bugs, but it also has some minor stuff in it we want to do. This thing is a concept, so you guys are all free to react and post any stuff that you don't like about this roadmap, but I think we agreed about most of the listed things.
So if you see anything missing or really don't agree with something, please react. Otherwise, this roadmap will be what we are going to do, together.
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#2
(01-04-2010, 09:12 PM)Fireburn link Wrote:2. Fix major bugs (/watch, objects like shiprail-bugs) – 19/01

Just thought I'd point this out, in regards to the object issue.
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#3
You might want to redo the dates. Once we're all agreed for #3 how about we get the beta team to help out
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