09-11-2009, 02:44 PM
After God_of_War made a topic about someone constantly tp-ing to him and killing him with a carbomb, I figured I'd post this as a suggestion, as people might like it. So here goes
If an admin /mtp's to a player who's currently being /chase'd he'll be teleported quite far away from the player (further than a normal /mtp afaik). This is done to avoid admins from quickly killing the chased player, but why not do this for people driving rigged cars too? So basically, if you're driving a car with a carbomb, and you want to teleport to someone, you will not teleport right next to the person you want to teleport to, but instead teleport to a spot where immediatly blowing up your car wouldn't kill the player you teleported too. This gives the player a chance to run to a safe spot once he notices someone teleported to him.
If an admin /mtp's to a player who's currently being /chase'd he'll be teleported quite far away from the player (further than a normal /mtp afaik). This is done to avoid admins from quickly killing the chased player, but why not do this for people driving rigged cars too? So basically, if you're driving a car with a carbomb, and you want to teleport to someone, you will not teleport right next to the person you want to teleport to, but instead teleport to a spot where immediatly blowing up your car wouldn't kill the player you teleported too. This gives the player a chance to run to a safe spot once he notices someone teleported to him.