Hello There, Guest! Login or Register


Anticheat
#1
Hey fellow devs,
I'm making a more enhanced anti cheat with several more features than the current one. This will be for LVP 2.91
    • [b]Money Cheat
      • More precise detection of money cheat (Mostly to do with casinos)
    • Weapon Cheat
      • Converting it to a class
    • Speed Cheat
      • Improved
    • Carflying Cheat
      • Improved
    • Teleport Cheat
    • Health & Armour Cheat

    If you have any more ideas on how to detect any cheats, please give your input.
Reply
#2
How about jetpacks to. The GetPlayerSpecialAction function can determine if a player is wearing a jetpack or not.
Reply
#3
Seems nice :)

When converting the weapon anti-cheat to a class, do you mean a C__ handler, or a real class that the PreCompiler uses? If you're refering to the second one, I must disappoint you, we are unable to use the PreCompiler in version 2.91, it'll be used from 3.0 onwards.
Reply
#4
I was going to make it a C__ Class, idk anything about the PreCompiler yet.
Reply
#5
Improving anti-cheat ftw, but improvement of /watch is also needed.
Some basic info should be on-screen, so you don't have to /p id health every time.

World: (Mainly for gravity stuff)
Speed: (Lag or hax, sometimes hard to decide)
Health:
Armour:
Properties: (Just a Yes/No)
Money:

I don't think that it needs to be realtime, especially the world and properties are quite "static" information while watching.
Updating it once per x seconds should be enough.
But on the other hand, there aren't that much admins watching at the same time, so it shouldn't cause that much lag in-game for others if it's updated more frequently.

Anyway, any improvement @ anti-cheat and watch would be very nice and very welcome.
Reply
#6
The watch stuff should probably have some handler it's a complete mess and has quite a few bugs. But we should wait for 3.0 or w/e for that imo
Reply