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Anticheat - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: Anticheat (/thread-20268.html) |
Anticheat - [Griffin] - 08-29-2009 Hey fellow devs, I'm making a more enhanced anti cheat with several more features than the current one. This will be for LVP 2.91
If you have any more ideas on how to detect any cheats, please give your input. Re: Anticheat - Jay - 08-29-2009 How about jetpacks to. The GetPlayerSpecialAction function can determine if a player is wearing a jetpack or not. Re: Anticheat - Wesley - 08-29-2009 Seems nice ![]() When converting the weapon anti-cheat to a class, do you mean a C__ handler, or a real class that the PreCompiler uses? If you're refering to the second one, I must disappoint you, we are unable to use the PreCompiler in version 2.91, it'll be used from 3.0 onwards. Re: Anticheat - [Griffin] - 08-30-2009 I was going to make it a C__ Class, idk anything about the PreCompiler yet. Re: Anticheat - Sander - 08-30-2009 Improving anti-cheat ftw, but improvement of /watch is also needed. Some basic info should be on-screen, so you don't have to /p id health every time. World: (Mainly for gravity stuff) Speed: (Lag or hax, sometimes hard to decide) Health: Armour: Properties: (Just a Yes/No) Money: I don't think that it needs to be realtime, especially the world and properties are quite "static" information while watching. Updating it once per x seconds should be enough. But on the other hand, there aren't that much admins watching at the same time, so it shouldn't cause that much lag in-game for others if it's updated more frequently. Anyway, any improvement @ anti-cheat and watch would be very nice and very welcome. Re: Anticheat - Jay - 08-31-2009 The watch stuff should probably have some handler it's a complete mess and has quite a few bugs. But we should wait for 3.0 or w/e for that imo |