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[S]Crazy idea :P (1000 Health and Armour minigunmadness minigame)
#1
I thought about a minigunmadness with 1000 Health and Armour. It takes longer to kill, But not too long. And that's fun. Where it takes place I don't know yet.

I hope getting an answer soon.

- speedruntrainer
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#2
Not possible
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#3
Ok, ok, but actually, what's not possible about it? if you don't count the armour,
maybe it's possible.

When joining the minigame:
SetPlayerHealth(playerid, 1000); //This will set the player's health to 1000.

Under OnPlayerSpawn:
SetPlayerHealth(playerid, 100); //This will set it back to 100 when he spawns.

What's not possible about that?

EDIT, oh, forgot the godmode for antispawnkill.
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#4
I've got a PM from Lithirm on the forum because you can't reply here:

"I think it's impossible to set a players health to more than 100 :+ that's why it isn't possible"

Well, not actually true. It's possible to set your health to 1000 with the SetPlayerHealth function. I also checked it with s0beit if this was true.
AND YES it was. And, yes ofcourse you can die :+ I tested that also.

So actually, I need a short explanation of why it isn't possible.

- speedruntrainer
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