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[S]Crazy idea :P (1000 Health and Armour minigunmadness minigame) - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Complaints & Reports (https://forum.sa-mp.nl/forum-20.html) +---- Forum: Dealt With Complaints (https://forum.sa-mp.nl/forum-21.html) +---- Thread: [S]Crazy idea :P (1000 Health and Armour minigunmadness minigame) (/thread-20273.html) |
[S]Crazy idea :P (1000 Health and Armour minigunmadness minigame) - speedruntrainer - 08-29-2009 I thought about a minigunmadness with 1000 Health and Armour. It takes longer to kill, But not too long. And that's fun. Where it takes place I don't know yet. I hope getting an answer soon. - speedruntrainer Re: [S]Crazy idea :P (1000 Health and Armour minigunmadness minigame) - Jay - 08-29-2009 Not possible Re: [S]Crazy idea :P (1000 Health and Armour minigunmadness minigame) - speedruntrainer - 08-29-2009 Ok, ok, but actually, what's not possible about it? if you don't count the armour, maybe it's possible. When joining the minigame: SetPlayerHealth(playerid, 1000); //This will set the player's health to 1000. Under OnPlayerSpawn: SetPlayerHealth(playerid, 100); //This will set it back to 100 when he spawns. What's not possible about that? EDIT, oh, forgot the godmode for antispawnkill. Re: [S]Crazy idea :P (1000 Health and Armour minigunmadness minigame) - speedruntrainer - 08-30-2009 I've got a PM from Lithirm on the forum because you can't reply here: "I think it's impossible to set a players health to more than 100 that's why it isn't possible"Well, not actually true. It's possible to set your health to 1000 with the SetPlayerHealth function. I also checked it with s0beit if this was true. AND YES it was. And, yes ofcourse you can die I tested that also.So actually, I need a short explanation of why it isn't possible. - speedruntrainer |