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[CSI] /shiptdm
#1
Its a nice minigame, but has WAY too less ammo.  You start with a Silencer pistol with 50 bullets, and a AK with 170 bullets. Thats waaaay too less, especially because you cant see the other players health bars, so you dont even know if you hit them or not. Thats why you should increase the bullets.

Make it 150 silencer bullets (17+133) and  600 AK bullets (30+570)
#2
No. Use your ammo wisely - that's the point.
#3
I want to see you trying to use your ammo "wise", if you cant even see if you actually hit your enemy. The smallest amount of enemies stands still while your shooting at them. Who knows, your enemy might have a hard or far away hitbox - you wont know if you hitted him or not, and whoop your ammo is gone.

Either make enemy health bars visible (to actually SEE if you got his hitbox, THEN you can use your ammo "wisely") or simply give the weapons more ammunition
#4
I have probably played this minigame more times than anyone on LVP, and I never run out of ammo.
#5
So play it with me, and i can guarantee you that before anybody of us 2 is dead we both run out of ammo.

#6
Well, I can imagine if the maximum number of players sign up (8?), you can run out of ammo if you have to kill all 4 opponents in your own, aka your own team sucks and dies :P
Combine it with the lack of the "non visible healthbar" so you can't see if you get the hitbox or not. Although I don't agree that it needs to be visible, it is a part of this game.

We could probably make the spawn ammo dynamic, depending on the number of sign-ups.
#7
That would be great :)

For a simple 1on1 the ammunition usually is enough (atleast if the opponent doesnt move so much) but its already too less for a 2vs2 or more.
#8
Okay, you've convinced me. Ticket wrote :)

It'll be added soonish.
#9
Done.