01-15-2009, 03:59 AM
When Jay and I were discussing mini-games, I came up with quite a cool minigame (according to me).
Stop the Nuke
Someone will be chosen randomly (with a minimum amount of hours), and be put in a train somewhere outside LV.
The train will be carrying an armed nuke, which will be transported to somewhere in LV.
All players will be notified about this, and it's up to them to stop the nuke train.
There will be ~ 10 checkpoints (at train junctions) where people will need to set up roadblocks, by going there and waiting in the checkpoint for 2 minutes. (1 player = 2 minutes, 2 players = 1 minute, etc.) This means teamwork is important, as you need to achieve in setting up roadblocks before the train gets there! As soon as a roadblock is set up, and the train drives over it, the train will slow down considerably. The driver will not be able to accelerate or brake, so it's all up to the other players to stop the train.
If the players achieve to stop the train, everybody will be awarded money and the driver will be killed (loses his/her money/weapons). If, unfortunaly, the players don't achieve in stopping the train, everybody will die and lose their money/weapons they had with them. The driver of the train will be awarded with money, and everything returns to normal.
Tell me what you think, and possible improvements/suggestions
Stop the Nuke
Someone will be chosen randomly (with a minimum amount of hours), and be put in a train somewhere outside LV.
The train will be carrying an armed nuke, which will be transported to somewhere in LV.
All players will be notified about this, and it's up to them to stop the nuke train.
There will be ~ 10 checkpoints (at train junctions) where people will need to set up roadblocks, by going there and waiting in the checkpoint for 2 minutes. (1 player = 2 minutes, 2 players = 1 minute, etc.) This means teamwork is important, as you need to achieve in setting up roadblocks before the train gets there! As soon as a roadblock is set up, and the train drives over it, the train will slow down considerably. The driver will not be able to accelerate or brake, so it's all up to the other players to stop the train.
If the players achieve to stop the train, everybody will be awarded money and the driver will be killed (loses his/her money/weapons). If, unfortunaly, the players don't achieve in stopping the train, everybody will die and lose their money/weapons they had with them. The driver of the train will be awarded with money, and everything returns to normal.
Tell me what you think, and possible improvements/suggestions

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