03-06-2013, 11:36 PM
This sounds like an excellent idea. Be sure to make the minigames truely challenging, make the distance relatively large and the time generally short. Maybe there should be a rule about taking damage. when a car is delivered with 1000 health ( 0 damage taken) there might be a bonus, or make it mandatory to deliver the car with 0 damage. (everytime you take damage you will lose time)