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[Suggestion] The cost of using commands
#17
(07-17-2008, 04:30 PM)Jay link Wrote: You have to consider this from both player types points of view.

I am a deathmatcher. I don't care about driving around, I just like to /taxi or /teleport somewhere into a fight and start shooting. The carsĀ  & prices don't matter that much too me.

Well the spawn points aren't really far from each other, 30sec - 1:15 min drive in the LV. From the way I see it you are a perfect example of a lazy player. Secondly I think the cap between the death and the arrival to the fight area is exactly what's missing right now. Here is an example...let's say I am in a 3 vs 1 fight and winning the fight, I kill 2 of them and suddenly the 2 already killed players /tp back so it's again 3 vs 1 and the odds are pretty good that I will be the one getting smoked eventually.

(07-18-2008, 12:02 AM)tomozj link Wrote: The server is still RP/DM, so both should cross each-other. A taxi command is intended to be RP, but really it eliminates a lot of the sense of RP when traveling. I think players should be urged to drive themselves to places -- since when do gangsters get a cab to their next gang war?!

Amen to that.

(07-18-2008, 08:27 AM)Explotions link Wrote: what happens if u get killed indoors and u withdrawed all ur money, you'll have to drive alot

Then it's just a bad day for you if you manage to withdraw all your cash and actually get killed shortly after. If that really happens, then I think you deserved it haha.

Your best friend,
HoogerBooger.


Messages In This Thread
Re: [Suggestion] The cost of using commands - by HoogerBooger - 07-18-2008, 09:26 AM