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[WIP] HayStack
#1
Ladies and Gentleman, boys and girls.

The Haystack has been a planned feature ever since LVP 2.90 was in development. Below is a video showing what it is.

MTA Hay (levels 0 to 100)

As you can see, the Haystack was a MTA Gamemode. I was working on adding a SA-MP version of this to LVP, but, object limits got in the way. Now that we stream objects, we'll be re-adding it to the next version. I'll invite you all for a test once it's stable.

Features:

* Automatic moving hay - Hay will move to random places at random times

* Timer free!

* Two methods: Freeroam & Minigame. The freeroam version will just be the haystack in the main world. The minigame will consist of players spawning at the bottom, and will be a competition of who reaches the top the first. Players will not be removed from the minigame until they type /leave or reach the top.

* Unlimited levels - Again thanks to the streamer it will be possible to add as many haystack levels as we want! Perhaps this could be an option for the person who starts the minigame.

Note that we do have other priorities first. It's unknown how long it will be before I finally get around to implementing it until we compile a roadmap. I'll invite you all to the alpha versions once it's working.

If anyone has any opinions or ideas on how we can expand it, please reply.
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Messages In This Thread
[WIP] HayStack - by Jay - 04-25-2010, 08:08 PM
Re: [WIP] HayStack - by Darius - 04-25-2010, 08:14 PM
Re: [WIP] HayStack - by Jay - 04-25-2010, 08:17 PM
Re: [WIP] HayStack - by Kase - 04-25-2010, 08:20 PM
Re: [WIP] HayStack - by LasTRace - 04-27-2010, 03:22 PM
Re: [WIP] HayStack - by Jay - 04-27-2010, 05:48 PM
Re: [WIP] HayStack - by tomozj - 04-27-2010, 06:40 PM
Re: [WIP] HayStack - by LilBoy - 04-29-2010, 08:40 PM