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[C]Interior weapons
#10
But usually it doesn't.

We can create a system where if a player is killed by another player, and the killer is in interior ID 0 (outside world) but the player who was killed is in a different interior ID, we can count it as a lame "grenade throw and run out", and jail appropriately.

Regarding the sometimes being able to be shot by regular guns, that seems like just a SetPlayerTeam issue - although I have never, ever had such a problem.
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Messages In This Thread
[C]Interior weapons - by TeEjAy - 10-02-2009, 08:44 AM
Re: [C]Interior weapons - by Matthias - 10-02-2009, 04:20 PM
Re: [C]Interior weapons - by TeEjAy - 10-02-2009, 10:34 PM
Re: [C]Interior weapons - by Jay - 10-02-2009, 11:08 PM
Re: [C]Interior weapons - by TeEjAy - 10-03-2009, 09:45 AM
Re: [C]Interior weapons - by Matthias - 10-03-2009, 11:10 AM
Re: [C]Interior weapons - by Richard - 10-03-2009, 11:16 AM
Re: [C]Interior weapons - by Jay - 10-03-2009, 11:39 AM
Re: [C]Interior weapons - by TeEjAy - 10-04-2009, 08:14 AM
Re: [C]Interior weapons - by tomozj - 10-04-2009, 10:39 AM
Re: [C]Interior weapons - by Jay - 10-04-2009, 11:03 AM
Re: [C]Interior weapons - by TeEjAy - 10-04-2009, 08:22 PM