10-04-2009, 10:39 AM
But usually it doesn't.
We can create a system where if a player is killed by another player, and the killer is in interior ID 0 (outside world) but the player who was killed is in a different interior ID, we can count it as a lame "grenade throw and run out", and jail appropriately.
Regarding the sometimes being able to be shot by regular guns, that seems like just a SetPlayerTeam issue - although I have never, ever had such a problem.
We can create a system where if a player is killed by another player, and the killer is in interior ID 0 (outside world) but the player who was killed is in a different interior ID, we can count it as a lame "grenade throw and run out", and jail appropriately.
Regarding the sometimes being able to be shot by regular guns, that seems like just a SetPlayerTeam issue - although I have never, ever had such a problem.