[C]Interior weapons - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Complaints & Reports (https://forum.sa-mp.nl/forum-20.html) +---- Forum: Dealt With Complaints (https://forum.sa-mp.nl/forum-21.html) +---- Thread: [C]Interior weapons (/thread-20860.html) Pages:
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[C]Interior weapons - TeEjAy - 10-02-2009 Hi, this is a complaint I've been meaning to create. Ok, there are 2 parts to my complaint, both pertaining to interior weapons. My first one is very annoying. Right when you go into that yellow exit arrow walking out of ammunation (or any int.) right before you push the door open, if someone shoots you, it will affect you. I know that's a bug with GTAA, not a problem. The second is allowing weapons inside period. You guys have a function so when one is shot inside it doesn't affect them, not true. I get hurt all the time indoors when lamers start nading and shooting. All I ask of you is to disable interior weapons altogether, that will fix everything. I really hope you will do this, highly appreciated. Re: [C]Interior weapons - Matthias - 10-02-2009 (10-02-2009, 08:44 AM)TeEjAy link Wrote: I get hurt all the time indoors when lamers start nading and shooting. You only get hurt if somebody throws a nade and runs out. (10-02-2009, 08:44 AM)TeEjAy link Wrote: All I ask of you is to disable interior weapons altogether, that will fix everything. I really hope you will do this, highly appreciated. We can't do that, minigames like the Robbery can't be played with interior weapons disabled, but I agree, something should be done. Re: [C]Interior weapons - TeEjAy - 10-02-2009 No guns too Matt. Every weapon hurts me, and some others too. Re: [C]Interior weapons - Jay - 10-02-2009 No, it doesn't. It's an issue as Matthias stated, we'll fix it soon. If there are any other bugs regarding interior weapon damage then we can't reproduce it or don't have enough details to be able to look it up within the source. Please note that this isn't a bug report section however. Matthias link Wrote: but I agree, something should be done. Something was done. An interior weapon handler was wrote which failed. Re: [C]Interior weapons - TeEjAy - 10-03-2009 I just hope this is resolved, I'm really sick of this. And yes, even when someone shoots me indoors, with a deagle/sawns or whatever, it affects me. Re: [C]Interior weapons - Matthias - 10-03-2009 (10-03-2009, 09:45 AM)TeEjAy link Wrote: And yes, even when someone shoots me indoors, with a deagle/sawns or whatever, it affects me. (10-02-2009, 11:08 PM)Jay link Wrote: No, it doesn't. Re: [C]Interior weapons - Richard - 10-03-2009 I actually did hear of a bug like this before, but it was kind of random.. We tried it out and person x(forgot who it was) could be hit by people but I couldn't.. Re: [C]Interior weapons - Jay - 10-03-2009 There is a small issue with SA:MP and team IDs when people connect which existed prior to build 35, hence why the handler was written. But after that I returned and it was fixed. However the fix probably doesn't use the best of methods, maybe it could be improved so it's a little more accurate but I still couldn't see it causing people to take damage indoors. Perhaps some more information would help. Re: [C]Interior weapons - TeEjAy - 10-04-2009 (10-03-2009, 10:30 AM)SAFC link Wrote:Hey, I saw your complaint. The reason you get effected by weapons when leaving an interior is that OnPlayerChangeInterior gets called as soon as you walk into the yellow marker. This is what SAFC Pmed me. Basically what Jay is saying about the team id's, he suggests a timer to keep team sync up-to-date. (10-03-2009, 11:10 AM)Matthias link Wrote: [quote author=TeEjAy link=topic=22030.msg261383#msg261383 date=1254559557] (10-02-2009, 11:08 PM)Jay link Wrote: No, it doesn't.[/quote] *facepalm* Yes it does, ffs. I have experienced this. Re: [C]Interior weapons - tomozj - 10-04-2009 But usually it doesn't. We can create a system where if a player is killed by another player, and the killer is in interior ID 0 (outside world) but the player who was killed is in a different interior ID, we can count it as a lame "grenade throw and run out", and jail appropriately. Regarding the sometimes being able to be shot by regular guns, that seems like just a SetPlayerTeam issue - although I have never, ever had such a problem. |