03-13-2007, 09:40 PM
Timeouts can't be fixed. They can be reduced by reducing the information required to send back and fourth from the server to the client, but this is very hard to do, especially whilst trying to implement syncing for MORE things. IMO, we'll see more timeouts in SA-MP 0.2.
A timeout is when you're internet connection with the server drops, that's nothing to do with SA-MP or whatever. Timeouts will happen regardless of what the dev teams try and do.
-tj
A timeout is when you're internet connection with the server drops, that's nothing to do with SA-MP or whatever. Timeouts will happen regardless of what the dev teams try and do.
-tj