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Anti-Afk / anti spawn kill
#4
We already have an anti-idling mechanism at play on the server, and an anti-spawnkill has been suggested already. Putting time and effort into preventative measures against death evasion (with specific regard to quitting/minimization) is almost moot, considering the fact that players can always simply quit the game to do so. We do already have certain restrictions for our teleportation systems (including interiors), though. Overall, it is best to simply report these players when you come across them. :)
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Messages In This Thread
Anti-Afk / anti spawn kill - by [PK]Ignatius - 12-05-2016, 12:16 PM
RE: Anti-Afk / anti spawn kill - by Batata45 - 12-05-2016, 05:17 PM
RE: Anti-Afk / anti spawn kill - by Ricky92 - 12-05-2016, 06:39 PM
RE: Anti-Afk / anti spawn kill - by TEF - 12-05-2016, 07:57 PM
RE: Anti-Afk / anti spawn kill - by [PK]Ignatius - 12-06-2016, 10:35 AM
RE: Anti-Afk / anti spawn kill - by Batata45 - 12-06-2016, 08:30 AM
RE: Anti-Afk / anti spawn kill - by Batata45 - 12-06-2016, 05:01 PM
RE: Anti-Afk / anti spawn kill - by [PK]Ignatius - 12-07-2016, 10:06 AM
RE: Anti-Afk / anti spawn kill - by Xanland - 12-07-2016, 11:43 AM
RE: Anti-Afk / anti spawn kill - by Russell - 12-18-2016, 10:56 PM
RE: Anti-Afk / anti spawn kill - by Yassine - 12-19-2016, 11:33 PM