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Anti-Afk / anti spawn kill - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: Anti-Afk / anti spawn kill (/thread-33660.html) Pages:
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Anti-Afk / anti spawn kill - [PK]Ignatius - 12-05-2016 I want to suggest anti-afk to prevent death evasion. Anti Spawn Kill https://wiki.sa-mp.com/wiki/SetTimerEx Code: // The event callback (OnPlayerSpawn) - we will start a timer hereRE: Anti-Afk / anti spawn kill - Batata45 - 12-05-2016 No. Anti spawnkill, maybe, but what about all those idlers on the ship? RE: Anti-Afk / anti spawn kill - Ricky92 - 12-05-2016 (12-05-2016, 05:17 PM)Harambe Wrote: No. Anti spawnkill, maybe, but what about all those idlers on the ship? Isn't the purpose of the ship ment for idlers? RE: Anti-Afk / anti spawn kill - TEF - 12-05-2016 We already have an anti-idling mechanism at play on the server, and an anti-spawnkill has been suggested already. Putting time and effort into preventative measures against death evasion (with specific regard to quitting/minimization) is almost moot, considering the fact that players can always simply quit the game to do so. We do already have certain restrictions for our teleportation systems (including interiors), though. Overall, it is best to simply report these players when you come across them.
RE: Anti-Afk / anti spawn kill - Batata45 - 12-06-2016 Ricky, that's what I meant lol, what about them ? They are always afk xd RE: Anti-Afk / anti spawn kill - [PK]Ignatius - 12-06-2016 (12-05-2016, 07:57 PM)TEF Wrote: We already have an anti-idling mechanism at play on the server, and an anti-spawnkill has been suggested already. Putting time and effort into preventative measures against death evasion (with specific regard to quitting/minimization) is almost moot, considering the fact that players can always simply quit the game to do so. We do already have certain restrictions for our teleportation systems (including interiors), though. Overall, it is best to simply report these players when you come across them. Why Chepe he always afk and there's nothing happen to him he always stay in the ship and afking RE: Anti-Afk / anti spawn kill - Batata45 - 12-06-2016 That's the purpose of a ship, peaople are granted invincibility so they can idle in there Also, i don't know what you have against idlers, but they are not doing any harm... So i think this anti afk suggestion is pretty much useless RE: Anti-Afk / anti spawn kill - [PK]Ignatius - 12-07-2016 I can AFK in the ship safetly? RE: Anti-Afk / anti spawn kill - Xanland - 12-07-2016 Yes, the ship is for a reason weapon-free and vehicles won't be able to enter that zone. I do recommend though to keep idling at a minimum! RE: Anti-Afk / anti spawn kill - Russell - 12-18-2016 Idling is absolutely fine. We have proper systems in place to make sure that it won't affect your stats. I think that Yassine uploaded a pull request for adding spawn protection, but I haven't been able to get to that yet. I agree that we should add something like that. |