11-07-2016, 11:56 PM
(This post was last modified: 11-07-2016, 11:58 PM by Russell Edited 1 time in total.)
Hi all,
As Bakura and I have finalized the algorithm we'll be using for creating gang zones (check out the tentative map!), I'd love to start talking a bit about what we can do with such zones.
Let me first state what they are, and how they work:
Then... what's next? Some ideas from my side:
Thanks,
Russell
As Bakura and I have finalized the algorithm we'll be using for creating gang zones (check out the tentative map!), I'd love to start talking a bit about what we can do with such zones.
Let me first state what they are, and how they work:
- The zones will be automatically generated based on gangs who have created their houses in the same area.
- Gangs with enough VIPs will therefore be able to have multiple zones! (Since each player can have up to three houses.)
- The size of the zones will be decided based on the number of owned houses, their prices, how recently their owners have been in-game, and a few other variables.
- Zones may not overlap.
Then... what's next? Some ideas from my side:
- Gang members will automatically get some health or armour back when killing a player in their area (defensive)
- Gang managers will be able to purchase watch towers, explosive barrels, walls and so on to further defend the area. The prices of these will be significant.
Thanks,
Russell