08-07-2016, 07:54 PM
Interesting idea, I have some thoughts:
If you look at other games, let's say, GTA V Online, for the sake of staying in the Rockstar family - your ammunition will follow on from the previous session. I.e. if you had 50 rounds of a sniper rifle, used 49 of them, quit and rejoin, you'll then be left with just 1 round. Logically speaking, I think this makes sense.
However, on the flip side, this leaves people with less to spend their money on. I think I once heard a player mention they spent something like 500k each session just on weapons, but this is overkill for most people I think. On the flip side (once again): with a better regulated economy, as is being worked on, the flow of cash won't be so generous and as such, my original point has less weight against it.
There's also the possibility that this change will increase the amount of deathmatch, which is surely a positive, given that we advertise DM as a primary feature. I say this because there's times when I join the server and with the default ammunition, you can't go on much of a killing spree - perhaps you'll take out 2-3 players if you're lucky. If you only fancy playing for 15 minutes or so, are you recently going to want to fork out cash on buying weapons?
If you look at other games, let's say, GTA V Online, for the sake of staying in the Rockstar family - your ammunition will follow on from the previous session. I.e. if you had 50 rounds of a sniper rifle, used 49 of them, quit and rejoin, you'll then be left with just 1 round. Logically speaking, I think this makes sense.
However, on the flip side, this leaves people with less to spend their money on. I think I once heard a player mention they spent something like 500k each session just on weapons, but this is overkill for most people I think. On the flip side (once again): with a better regulated economy, as is being worked on, the flow of cash won't be so generous and as such, my original point has less weight against it.
There's also the possibility that this change will increase the amount of deathmatch, which is surely a positive, given that we advertise DM as a primary feature. I say this because there's times when I join the server and with the default ammunition, you can't go on much of a killing spree - perhaps you'll take out 2-3 players if you're lucky. If you only fancy playing for 15 minutes or so, are you recently going to want to fork out cash on buying weapons?