05-26-2016, 08:28 AM
(This post was last modified: 05-26-2016, 08:30 AM by cake Edited 2 times in total.)
Thanks for your opinions!
We'd love nothing more than to script the whole interior thing ourselves. The problem is that over 200 interiors exist, and this requires us to a. find each interior entry, b. look up where this leads to, c. script this. We currently have no man-power to implement this. However, we could do this for a few interiors, like Ammu-nations and the Main Bank. Read on for my proposal.
So for now, as a sort of band-aid, we want to fix the current interior laming problem. As far as you are concerned, this area definitely needs progress.
Removal of godmode will give a new perspective to the DM-part of the game, since you are now able to fight indoors, but you'll have to look out for ambushes and such (as PacoBeanZ explains). I do however agree with the fact that abusing spraycan and explosives is a problem, we should not allow that. We can definitely script that such weapons are to be removed when the player enters an interior, and return those weapons once the player leaves the interior.
It is of importance to protect players who just connected, or are entirely new, and that's why keeping godmode in Ammu-nations and the Main Bank is a must. We can script the entrances and exits of these (~5) interiors to disallow entrance when in a fight, and this solves the problem of abusing these interiors.
tl;dr
- Removal of godmode in interiors, disabling of spray-can and explosives upon entry
- Godmode in Ammu-nations/Main Bank. These interiors will have scripted entrances which disallow entry when having dealt damage in the past x minutes
We'd love nothing more than to script the whole interior thing ourselves. The problem is that over 200 interiors exist, and this requires us to a. find each interior entry, b. look up where this leads to, c. script this. We currently have no man-power to implement this. However, we could do this for a few interiors, like Ammu-nations and the Main Bank. Read on for my proposal.
So for now, as a sort of band-aid, we want to fix the current interior laming problem. As far as you are concerned, this area definitely needs progress.
Removal of godmode will give a new perspective to the DM-part of the game, since you are now able to fight indoors, but you'll have to look out for ambushes and such (as PacoBeanZ explains). I do however agree with the fact that abusing spraycan and explosives is a problem, we should not allow that. We can definitely script that such weapons are to be removed when the player enters an interior, and return those weapons once the player leaves the interior.
It is of importance to protect players who just connected, or are entirely new, and that's why keeping godmode in Ammu-nations and the Main Bank is a must. We can script the entrances and exits of these (~5) interiors to disallow entrance when in a fight, and this solves the problem of abusing these interiors.
tl;dr
- Removal of godmode in interiors, disabling of spray-can and explosives upon entry
- Godmode in Ammu-nations/Main Bank. These interiors will have scripted entrances which disallow entry when having dealt damage in the past x minutes