05-26-2016, 05:32 AM
(05-25-2016, 03:10 PM)Deer_Hunter Wrote: Why I dont like the idea of removing godmode in interiors is; Those who run into can easily spray the guy that comes behind them so the lamers will now have some sort of advantage as soon as they learn how to use it, which makes it even WORSE!I have voted for the 3rd option too but by far this is the best post in this topic which explains everything.
Solution,
Add a script which doesn't allow us to enter interiors 10-15 seconds after shooting/being shot. I've seen how this works in other servers already and it's very useful thing.
Adding some extra time I think would be a bad idea, cos if we actually win a fight and the player we killed now is trying to get back to us, we won't be able to get in and refill.
Even before I opened the topic and saw the options I knew this option is the ideal one, but I also know those 2 specific interiors are the ones which is used mostly (At least Ammu if not Main Bank at all.) So this would reduce interior laming only a little.
Second point is about camping with spray&nades. At first I didn't think about what Deer said until I saw the post but that's not something I haven't seen. In fact I had played in a server which allows that and believe me, it can be way worse than interior laming.
So, as Deer said, a script which prevents player to go through interiors during a fight looks like the best solution for now. Just like what we have in The Ship, when player goes to the pickup it just teleports him/her a little away with the same 'recent gunfight' warning. It's not a new invention and I have seen it being applied perfectly in some servers.
I know it's been a long post but I wanted to make sure that I explain myself clearly