03-03-2014, 02:55 PM
(03-01-2014, 07:42 PM)MrBondt link Wrote: Can we detect what weapon a player is holding while on foot? If so, we can determine how many kills per minute they make per weapon. This might be a good statistic to show which weapons a player is most skilled in.http://wiki.sa-mp.com/wiki/GetPlayerWeapon
(03-01-2014, 07:42 PM)MrBondt link Wrote: Something else I was thinking of: now that we can detect hits, we can determine who contributed to the kill. If two or more players wound a player (and he doesn't get healed in the meantime), award a kill assist to the players who didn't get the kill. This statistic can be stored, as well as giving some sort of other reward (a money reward or something). To stretch this even further, you could determine how much damage was done by each player and raise or lower the reward based on that. For statistic's sake, I don't see any added value in this though.I like this, wouldn't be too hard to setup: KillAssistHandler.pwn which checks OnPlayerDamage who contributed to the damage, returns a reward OnPlayerDeath or reset this contribution whenever a pickup concerning armour/health is picked up. Show a textdraw '+1 assist' or something and show this variable on the site next to kills.
(03-01-2014, 07:42 PM)MrBondt link Wrote:Is lame kill could be split up to 'Is heli kill' and 'Is drive-by kill'.
- Kill registration
- Is lame kill
Furthermore I completely agree with everything you've said and listed, and I don't think it can be more accurate. We should not forget to use all these variables to improve karma! I heard Jay has already set-up a filterscript?