While I've indeed expressed concern about the amount of data we're planning to store here, I don't think that should stop us from at least trying it out. Having said that, we have to compile a list of data we want to store before we can decide on what to show on the website or even implement in the gamemode.
Now that I got the disclaimer out of the way, on to dreaming!
Can we detect what weapon a player is holding while on foot? If so, we can determine how many kills per minute they make per weapon. This might be a good statistic to show which weapons a player is most skilled in.
Something else I was thinking of: now that we can detect hits, we can determine who contributed to the kill. If two or more players wound a player (and he doesn't get healed in the meantime), award a kill assist to the players who didn't get the kill. This statistic can be stored, as well as giving some sort of other reward (a money reward or something). To stretch this even further, you could determine how much damage was done by each player and raise or lower the reward based on that. For statistic's sake, I don't see any added value in this though.
For every registered player we'd register these extra statistics:
For data to show on the website I was thinking along the lines of:
Let me know what you think!
Now that I got the disclaimer out of the way, on to dreaming!

Can we detect what weapon a player is holding while on foot? If so, we can determine how many kills per minute they make per weapon. This might be a good statistic to show which weapons a player is most skilled in.
Something else I was thinking of: now that we can detect hits, we can determine who contributed to the kill. If two or more players wound a player (and he doesn't get healed in the meantime), award a kill assist to the players who didn't get the kill. This statistic can be stored, as well as giving some sort of other reward (a money reward or something). To stretch this even further, you could determine how much damage was done by each player and raise or lower the reward based on that. For statistic's sake, I don't see any added value in this though.
For every registered player we'd register these extra statistics:
- Kill registration
-
[li]Killer
- Victim
- Weapon used
- Fatal bodypart
- Coordinates
- Date and time
- Is lame kill
-
[li]Killer
- General statistics
-
[li]Bullets fired
- Bullets hit
- Kill assists
-
[li]Bullets fired
- For each weapon:
-
[li]Bullets fired
- Bullets hit
- Kill assists
-
[li]Bullets fired
- For every bodypart:
- [li]Hits on other players
- [li]Hits on other players
For data to show on the website I was thinking along the lines of:
- Detailed list of statistics per weapon:
-
[li]Amount of kills (we can make achievements or badges or whatever for getting x amount of kills per weapon)
- Accuracy (shots hit/shots fired*100)
- Kills per minute (if possible, see my question above)
-
[li]Amount of kills (we can make achievements or badges or whatever for getting x amount of kills per weapon)
- Image of a human body with accuracy per bodypart
- [li]On hover, show detailed weapon information
- Kills
- Percentage of total kills
- Assisted kills (this could show which bodyparts the player hit the most which resulted in a kill assist)
- Percentage of total kill assists
- Kills
- [li]On hover, show detailed weapon information
- A map of San Andreas with areas where the player killed people (larger circles for many kills, smaller for fewer)
- Favorite victims and worst enemies (i.e. people you kill often and people who you get killed by the most)
-
[li]Show a top 5
- Show the amount of kills on them or deaths by them
-
[li]Show a top 5
- Add to "Melee Statistics":
-
[li]Headshot count
- Overall accuracy
- Kill assists
-
[li]Headshot count
Let me know what you think!