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[Feature]Player FPS, ping and damage
#16
Code:
stock GetPlayerPacketloss(playerid,&Float:packetloss)
{
    /* Returns the packetloss percentage of the given playerid - Made by Fusez */

    if(!IsPlayerConnected(playerid)) return 0;

    new nstats[400+1], nstats_loss[20], start, end;
    GetPlayerNetworkStats(playerid, nstats, sizeof(nstats));

    start = strfind(nstats,"packetloss",true);
    end = strfind(nstats,"%",true,start);

    strmid(nstats_loss, nstats, start+12, end, sizeof(nstats_loss));
    packetloss = floatstr(nstats_loss);
    return 1;
}
I can be dev plz


Messages In This Thread
[Feature]Player FPS, ping and damage - by cake - 09-21-2013, 12:08 PM
Re: Player FPS, ping and damage - by Kase - 09-21-2013, 01:50 PM
Re: Player FPS, ping and damage - by LilBoy - 09-21-2013, 02:05 PM
Re: Player FPS, ping and damage - by LetzFetz - 09-21-2013, 04:53 PM
Re: Player FPS, ping and damage - by Fuse - 09-21-2013, 05:56 PM
Re: Player FPS, ping and damage - by inno - 09-21-2013, 08:21 PM
Re: Player FPS, ping and damage - by Joeri - 09-21-2013, 09:09 PM
Re: Player FPS, ping and damage - by Nater - 09-22-2013, 05:05 AM
Re: Player FPS, ping and damage - by striker - 09-22-2013, 05:11 AM
Re: Player FPS, ping and damage - by Pedro - 09-22-2013, 07:45 AM
Re: Player FPS, ping and damage - by inno - 09-22-2013, 03:15 PM
Re: Player FPS, ping and damage - by Fuse - 09-22-2013, 03:36 PM
Re: Player FPS, ping and damage - by Nater - 09-23-2013, 04:31 AM
Re: Player FPS, ping and damage - by Fuse - 09-23-2013, 08:55 AM
Re: Player FPS, ping and damage - by Zezima - 09-23-2013, 09:54 AM
Re: Player FPS, ping and damage - by cake - 09-23-2013, 01:29 PM
Re: Player FPS, ping and damage - by LetzFetz - 09-23-2013, 09:20 PM