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Remove the 'vehicle necessity' for teleporting to /jump zones
#3
(07-17-2012, 03:36 AM)PigBenis link Wrote: If the infernus is only at that zone, then just get an infernus so you can complete the jump. If being able to go to a jump zone on foot, that would be abused just like /world abuse etc.

But as I said, just take an infernus to the Dam jump, instead of taking another car, if there's no infernus in range, just drive to an infernus.

I might have made myself unclear; it is unnecessary to be in car if you do /jump to a jump that already has cars spawning at the beginning of the jump.

I'll make another example just to make myself clear;

Before I can go to the Dam jump I need to go into a car, let's say a Stratum. I would then be able to do the /jump command to get to the Dam jump zone because I am now in a vehicle. When I arrive at the jump location with my Stratum, I would be arriving only to be exiting the Stratum and getting into the Infernus which is being spawned at the jump location.

On another note; before I made this suggestion I only checked a variety of jump locations which all had cars spawning at the start (Coincidentally). It has come to my attention not all jump zones are build like this, therefore a vehicle is necessary at some jump locations.

I would still like to see the necessity of being inside a vehicle before being able to do the /jump command gone - at least for those jumps who does not need additional vehicles other than those being spawned at the start of the jump.

I do not think it will be abused, as long as the "you cannot do X command because you have been in a gun fight" is there. Besides, you can already swap to other worlds, so why would abusers go to a jump location instead?
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Re: Remove the 'vehicle necessity' for teleporting to /jump zones - by Madlaggz - 07-17-2012, 03:50 AM