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Bugs in 2.94.8
#44
(01-13-2012, 02:28 PM)Beaner link Wrote: - The /world gravity command has never worked. Can this be enabled?

This cannot be fixed. Perhaps the command should be removed.

(01-13-2012, 02:28 PM)Beaner link Wrote: - /race35 gives each player 600,000+ drift points just after the race starts. [Update] - I couldn't reproduce this bug but there's something wrong with /race 35 and 21 anyways.

Should be fixed. Not sure what the other problems are with race35 and 21? Couldn't find any problems when running on the test server.

(01-13-2012, 02:28 PM)Beaner link Wrote: - Upgrading to a Professional account (1 pluspoint) sets the bank limit to $750 million by default. There's nothing wrong with Platinum accounts & there are no issues with unregistered players being able to upgrade their bank accounts.

So, what's the bug :?

(01-13-2012, 02:28 PM)Beaner link Wrote: - Vehicles get damaged in all areas.

Known and fixed.

(01-13-2012, 02:28 PM)Beaner link Wrote: - The save handler doesn't restore the Parachute (spawn weapon) unless the player respawns again. This has been an old issue.

Ok, thanks.

(01-13-2012, 02:28 PM)Beaner link Wrote: - Haystacks bugged. It ends after a certain period of time even if no one has reached the top. After it ends, a message about players not signing up is displayed twice : http://i41.tinypic.com/20auvb7.png

Cheers

(01-13-2012, 02:28 PM)Beaner link Wrote: - The team damage/friendly fire bug in the Casino Robbery minigame still exists.

Nothing has been changed in this regard. I beleive something was tweaked with anti team kill in 0.3d so it could be a SA:MP bug.

(01-13-2012, 02:28 PM)Beaner link Wrote: - All players with IDs from 34 onwards have red names. I noticed this when there were 3 players with IDs 34+ but I could confirm it when the server was flooded with some sort of bots. http://i43.tinypic.com/24b3thx.png

Fixed.

(01-13-2012, 02:28 PM)Beaner link Wrote: - The exports always require 0 Sandkings. This needs a replacement.

The export handler is a complete mess tbh. I doubt we'll be changing anything in this regard at the moment since we just want 2.94 stable. I don't really want to go peaking and poking with features that have no known issues associated with them, or in this case, only something minor and rare.

(01-13-2012, 02:28 PM)Beaner link Wrote: - Weapons are temporarily lost after visiting various /jump zones. The only way to get them back is to respawn.

I still can't reproduce this.

(01-13-2012, 02:28 PM)Beaner link Wrote: - Most of the jump zones can't be teleported to. The message displayed is "This jump zone is full. Please try again later". That obviously isn't the case, since only 7 players were online and most of them were in the main world.

This sounds like a result of a buffer overflow. We've fixed two of them for the next version. A gmx should solve this issue.

(01-13-2012, 02:28 PM)Beaner link Wrote: - The time always changes to evening/night after skin selection. Switching worlds is the only way to resolve it.
Ok, thanks.

(01-13-2012, 02:28 PM)Beaner link Wrote: - Sometimes, weapons and money can't be picked up.

This, again, sounds like the result of a buffer overflow. A gmx should fix it.

(01-13-2012, 02:28 PM)Beaner link Wrote: - Commands like /pm, /nos, /dive, /bank, /locate, etc. can be used in minigames.

Fixed.
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Messages In This Thread
Bugs in 2.94.8 - by Beaner - 12-31-2011, 03:26 PM
Re: Bugs in 2.94.8 - by striker - 12-31-2011, 03:59 PM
Re: Bugs in 2.94.8 - by Bloodst3r - 12-31-2011, 04:39 PM
Re: Bugs in 2.94.8 - by Pedro - 12-31-2011, 06:11 PM
Re: Bugs in 2.94.8 - by Blackbean - 12-31-2011, 11:17 PM
Re: Bugs in 2.94.8 - by Joeri - 01-01-2012, 11:23 PM
Re: Bugs in 2.94.8 - by MacSto - 01-02-2012, 12:32 AM
Re: Bugs in 2.94.8 - by Joeri - 01-02-2012, 01:02 AM
Re: Bugs in 2.94.8 - by striker - 01-02-2012, 01:23 AM
Re: Bugs in 2.94.8 - by MacSto - 01-02-2012, 01:53 AM
Re: Bugs in 2.94.8 - by Jay - 01-02-2012, 03:05 AM
Re: Bugs in 2.94.8 - by Bloodst3r - 01-02-2012, 03:44 AM
Re: Bugs in 2.94.8 - by MoHiT[Dx] - 01-02-2012, 06:17 AM
Re: Bugs in 2.94.8 - by Beaner - 01-02-2012, 10:40 AM
Re: Bugs in 2.94.8 - by striker - 01-02-2012, 05:53 PM
Re: Bugs in 2.94.8 - by Matthias - 01-02-2012, 06:20 PM
Re: Bugs in 2.94.8 - by striker - 01-02-2012, 06:26 PM
Re: Bugs in 2.94.8 - by Blackbean - 01-02-2012, 07:08 PM
Re: Bugs in 2.94.8 - by Joeri - 01-03-2012, 12:11 AM
Re: Bugs in 2.94.8 - by striker - 01-03-2012, 06:43 PM
Re: Bugs in 2.94.8 - by Richard - 01-03-2012, 07:25 PM
Re: Bugs in 2.94.8 - by MacSto - 01-04-2012, 03:27 AM
Re: Bugs in 2.94.8 - by striker - 01-04-2012, 07:56 PM
Re: Bugs in 2.94.8 - by Pedro - 01-04-2012, 08:15 PM
Re: Bugs in 2.94.8 - by striker - 01-04-2012, 08:19 PM
Re: Bugs in 2.94.8 - by Pedro - 01-05-2012, 01:18 PM
Re: Bugs in 2.94.8 - by Joeri - 01-05-2012, 01:32 PM
Re: Bugs in 2.94.8 - by Joeri - 01-05-2012, 02:15 PM
Re: Bugs in 2.94.8 - by striker - 01-06-2012, 04:07 PM
Re: Bugs in 2.94.8 - by Pedro - 01-07-2012, 03:38 PM
Re: Bugs in 2.94.8 - by LilBoy - 01-07-2012, 04:34 PM
Re: Bugs in 2.94.8 - by Pedro - 01-07-2012, 09:27 PM
Re: Bugs in 2.94.8 - by Beaner - 01-08-2012, 08:06 AM
Re: Bugs in 2.94.8 - by Joeri - 01-08-2012, 11:52 AM
Re: Bugs in 2.94.8 - by Matthias - 01-08-2012, 12:14 PM
Re: Bugs in 2.94.8 - by Beaner - 01-10-2012, 10:50 AM
Re: Bugs in 2.94.8 - by Matthias - 01-11-2012, 07:22 AM
Re: Bugs in 2.94.8 - by LilBoy - 01-11-2012, 12:35 PM
Re: Bugs in 2.94.8 - by striker - 01-12-2012, 07:00 PM
Re: Bugs in 2.94.8 - by Beaner - 01-12-2012, 07:04 PM
Re: Bugs in 2.94.8 - by Matthias - 01-12-2012, 07:29 PM
Re: Bugs in 2.94.8 - by Beaner - 01-13-2012, 02:28 PM
Re: Bugs in 2.94.8 - by Matthias - 01-13-2012, 07:42 PM
Re: Bugs in 2.94.8 - by Jay - 01-13-2012, 10:22 PM
Re: Bugs in 2.94.8 - by Jay - 01-13-2012, 10:25 PM
Re: Bugs in 2.94.8 - by Beaner - 01-14-2012, 09:08 AM