01-13-2012, 10:22 PM
(01-13-2012, 02:28 PM)Beaner link Wrote: - The /world gravity command has never worked. Can this be enabled?
This cannot be fixed. Perhaps the command should be removed.
(01-13-2012, 02:28 PM)Beaner link Wrote: - /race35 gives each player 600,000+ drift points just after the race starts. [Update] - I couldn't reproduce this bug but there's something wrong with /race 35 and 21 anyways.
Should be fixed. Not sure what the other problems are with race35 and 21? Couldn't find any problems when running on the test server.
(01-13-2012, 02:28 PM)Beaner link Wrote: - Upgrading to a Professional account (1 pluspoint) sets the bank limit to $750 million by default. There's nothing wrong with Platinum accounts & there are no issues with unregistered players being able to upgrade their bank accounts.
So, what's the bug

(01-13-2012, 02:28 PM)Beaner link Wrote: - Vehicles get damaged in all areas.
Known and fixed.
(01-13-2012, 02:28 PM)Beaner link Wrote: - The save handler doesn't restore the Parachute (spawn weapon) unless the player respawns again. This has been an old issue.
Ok, thanks.
(01-13-2012, 02:28 PM)Beaner link Wrote: - Haystacks bugged. It ends after a certain period of time even if no one has reached the top. After it ends, a message about players not signing up is displayed twice : http://i41.tinypic.com/20auvb7.png
Cheers
(01-13-2012, 02:28 PM)Beaner link Wrote: - The team damage/friendly fire bug in the Casino Robbery minigame still exists.
Nothing has been changed in this regard. I beleive something was tweaked with anti team kill in 0.3d so it could be a SA:MP bug.
(01-13-2012, 02:28 PM)Beaner link Wrote: - All players with IDs from 34 onwards have red names. I noticed this when there were 3 players with IDs 34+ but I could confirm it when the server was flooded with some sort of bots. http://i43.tinypic.com/24b3thx.png
Fixed.
(01-13-2012, 02:28 PM)Beaner link Wrote: - The exports always require 0 Sandkings. This needs a replacement.
The export handler is a complete mess tbh. I doubt we'll be changing anything in this regard at the moment since we just want 2.94 stable. I don't really want to go peaking and poking with features that have no known issues associated with them, or in this case, only something minor and rare.
(01-13-2012, 02:28 PM)Beaner link Wrote: - Weapons are temporarily lost after visiting various /jump zones. The only way to get them back is to respawn.
I still can't reproduce this.
(01-13-2012, 02:28 PM)Beaner link Wrote: - Most of the jump zones can't be teleported to. The message displayed is "This jump zone is full. Please try again later". That obviously isn't the case, since only 7 players were online and most of them were in the main world.
This sounds like a result of a buffer overflow. We've fixed two of them for the next version. A gmx should solve this issue.
(01-13-2012, 02:28 PM)Beaner link Wrote: - The time always changes to evening/night after skin selection. Switching worlds is the only way to resolve it.Ok, thanks.
(01-13-2012, 02:28 PM)Beaner link Wrote: - Sometimes, weapons and money can't be picked up.
This, again, sounds like the result of a buffer overflow. A gmx should fix it.
(01-13-2012, 02:28 PM)Beaner link Wrote: - Commands like /pm, /nos, /dive, /bank, /locate, etc. can be used in minigames.
Fixed.