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Pawn Editor
#7
To share a cool screenshot (the whole interface is dock-based, that means that you can drag windows such as Project Overview and Compile output to wherever you want, even make them tabbed).

This, with ~10 tabs open, uses about 42 megabytes of memory. The old SA-MP Editor used that with one tab, so a big improvement there as well. You can drop the PreCompiler in the directory of the editor and start developing LVP right away, as I have also committed lvp.ppr for our codebase :D In the near future I want to create intellisense for classes as well.


Attached Files
.png   PawnEditorBeta1.png (Size: 161.78 KB / Downloads: 18)
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Messages In This Thread
Pawn Editor - by Russell - 11-19-2011, 06:03 AM
Re: Pawn Editor - by Russell - 11-19-2011, 07:31 PM
Re: Pawn Editor - by Jay - 11-20-2011, 08:19 PM
Re: Pawn Editor - by Russell - 11-21-2011, 12:28 AM
Re: Pawn Editor - by Pedro - 11-21-2011, 12:30 AM
Re: Pawn Editor - by Badeend - 11-21-2011, 12:42 AM
Re: Pawn Editor - by Russell - 11-21-2011, 12:44 AM
Re: Pawn Editor - by Badeend - 11-21-2011, 12:59 AM
Re: Pawn Editor - by Jay - 11-21-2011, 01:01 AM
Re: Pawn Editor - by Russell - 11-22-2011, 12:54 AM
Re: Pawn Editor - by Jay - 11-22-2011, 01:25 AM
Re: Pawn Editor - by Matthias - 11-22-2011, 07:26 AM
Re: Pawn Editor - by Russell - 11-22-2011, 12:28 PM
Re: Pawn Editor - by Matthias - 11-22-2011, 06:26 PM
Re: Pawn Editor - by Russell - 11-23-2011, 01:10 AM
Re: Pawn Editor - by Russell - 11-26-2011, 06:00 PM
Re: Pawn Editor - by Russell - 11-26-2011, 08:53 PM
Re: Pawn Editor - by Russell - 12-01-2011, 09:40 PM
Re: Pawn Editor - by Jay - 12-31-2011, 10:07 PM
Re: Pawn Editor - by Russell - 01-02-2012, 03:05 PM
Re: Pawn Editor - by Matthias - 01-06-2012, 04:52 PM
Re: Pawn Editor - by Matthias - 01-08-2012, 01:00 PM