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Pawn Editor - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: Pawn Editor (/thread-28475.html) |
Pawn Editor - Russell - 11-19-2011 Since Peter lost the code to his SA-MP Editor and I really can't stand pawno, I started hacking yesterday on a more decent Pawn Editor and I'm ready to release version 1.0-alpha 1. It's still quite basic, but the essentials work and it already beats pawno. Some rough plans are support for projects, compiling the gamemode and a settings dialog, I don't think we need much more. Version 1.0 alpha 1 is attached. Source + files can be found on SVN as well: /tools/PawnEditor/ Re: Pawn Editor - Russell - 11-19-2011 Alpha 2 release. The Configuration panel now works, the window has a persistent state and you can associate it with *.pwn files, after which they'll open in the editor. Drag and drop onto the program icon works as well. Code folding was added, next to a whole range of other things. Next step are projects. I'd say Alpha 2 is usable for your day-to-day editing, minus the ability to compile. Re: Pawn Editor - Jay - 11-20-2011 \o nice work Re: Pawn Editor - Russell - 11-21-2011 The first beta. That was a tough weekend It's now pretty much feature-complete, including compile and project support (using your familiar pawno hotkeys). My current to-do for the final 1.0 release is as follows:
If you run into bugs, please report them as soon as possible. Feature requests are definitely welcome as well. Source and files are on SVN in /tools/PawnEditor/. Release build is attached to this post. Re: Pawn Editor - Pedro - 11-21-2011 Well done man, you've been working really hard! :p Re: Pawn Editor - Badeend - 11-21-2011 yes, great job
Re: Pawn Editor - Russell - 11-21-2011 To share a cool screenshot (the whole interface is dock-based, that means that you can drag windows such as Project Overview and Compile output to wherever you want, even make them tabbed). This, with ~10 tabs open, uses about 42 megabytes of memory. The old SA-MP Editor used that with one tab, so a big improvement there as well. You can drop the PreCompiler in the directory of the editor and start developing LVP right away, as I have also committed lvp.ppr for our codebase In the near future I want to create intellisense for classes as well.
Re: Pawn Editor - Badeend - 11-21-2011 Okay, some features I'd like to see: - Search in project / folder - Some sort of IntelliSense / code hinting - Opening files from Windows explorer as a new tab in the current editor (optional) - JavaDoc support Do you hate me already? ![]() I'll edit this post whenever I have another feature request
Re: Pawn Editor - Jay - 11-21-2011 Suggestion: Make the view/hide settings of the Build Output and Project Overview panels save as well as the position. ty Re: Pawn Editor - Russell - 11-22-2011 Attached is a new PawnEditor.exe binary, also known as Pawn Editor beta 1b. Added features: - Having a single instance can now be enforced, meaning that subsequent files will open in new tabs instead of new editors. - The position, visibility and indexes of panels can now be stored and restored upon launch. Both options need to be enabled through the Settings panel, which received a new tab .
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