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New way of detecting potential lamers
#2
The problem is there is no way of checking how the player sustained their damage. Say someone throws a grenade at a player who is just trying to /dive or whatever, would it be fair to block that command then? Or what if someone got ran over and again sustained a minimal amount of damage, it would be frustrating to then block the /taxi command for a few seconds.
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Re: New way of detecting potential lamers - by Jay - 05-13-2011, 02:24 PM