![]() |
|
New way of detecting potential lamers - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: New way of detecting potential lamers (/thread-27251.html) Pages:
1
2
|
New way of detecting potential lamers - Lithirm - 05-13-2011 I know there's no such callback as "OnPlayerTakeDamage" or similar, but hear me out. Instead of checking for potential lamers by checking when they last fired a weapon. You can do it by checking when they last took damage, though that will take far more resources and even though there's no callback for it I'm sure you great developers can fix a system for it. In a fight * Shooting - Just stop shooting for X seconds then use a command to get away, pretty simple. * Damage - They'd have to avoid taking any damage for X seconds then use a command. And the person fighting him/her can just use Uzis/Tecs to damage them within X seconds to prevent them from being able to lame. And if they manage to dodge X seconds worth of uzi-spraying they kind of deserve to get away. ![]() Ship * Shooting - It was explained in a topic, just don't shoot for X seconds then shiplame. * Damage - Still have to avoid taking damage. I hope you can imagine my examples, think the way I do and realize that this will be far more effective than checking whether they have fired in the past 5-10-30 seconds. I am aware that this system has its flaws, but so does the shooting thing. Just accidentally fire and you're screwed. With the damage system you can't take fall damage or something, but that feels less likely than accidentally firing. My suggestion is that they do not take damage for 10-30 seconds for it not to be counted as a potential attempt to lame. Appreciate any input. Re: New way of detecting potential lamers - Jay - 05-13-2011 The problem is there is no way of checking how the player sustained their damage. Say someone throws a grenade at a player who is just trying to /dive or whatever, would it be fair to block that command then? Or what if someone got ran over and again sustained a minimal amount of damage, it would be frustrating to then block the /taxi command for a few seconds. Re: New way of detecting potential lamers - Lithirm - 05-13-2011 That's a very good point and I agree. But with our current system it's annoying when you accidentally press LMB and then try to teleport to someone. The question is whether it's worth it or not. Re: New way of detecting potential lamers - Richard - 05-14-2011 As long as people who used the command before getting shot aren't effected, it sounds good. So say I /taxi and have to wait 15 seconds, then get shot. Should still taxi me. Re: New way of detecting potential lamers - Overdosed - 05-14-2011 Slightly Offtopic Grenade Damage should have a radius effect, shouldn't it? Anyway to disable that say in the 'Ship Safe Area' ? Would cut down on Ship Nading Lamers ![]() Just a thought.. Re: New way of detecting potential lamers - xBlueXFoxx - 05-14-2011 (05-14-2011, 11:58 AM)Overdosed link Wrote: Slightly Offtopic Simply not possible, unless turning on godmode for players on the ship. The grenade damage is taken client side. Re: New way of detecting potential lamers - Overdosed - 05-14-2011 Random idea for pausers, Perhaps a Tag beside them when they hit esc? (Attached to their character) PAUSED Not sure if it could serve much purpose.. but hey, I'm trying
Re: New way of detecting potential lamers - xBlueXFoxx - 05-14-2011 (05-14-2011, 12:26 PM)Overdosed link Wrote: Random idea for pausers, I suggested that ages ago, guess doesn't work.
Re: New way of detecting potential lamers - MacSto - 05-14-2011 I have seen it in a few servers, seems to work fine
Re: New way of detecting potential lamers - Overdosed - 05-15-2011 ^ Easier for a(n) Administrator / Moderator to see while spectating. Example: Gun battle, I hit ESC. Within hopefully a few seconds ( <3 Lag) You will see PAUSED Above my Characters (FaT cl0wn) head - If I've been /report'd for pause laming, You would know 100% that I was pause laming, if you were watching me.. Just what I think tho.. |