05-03-2010, 02:01 PM
It could use some leveling system. Start off with easy to get cars and increase the difficulty, - and payout -, each round. So get an infernus, jester, and other easy cars in the first round. A sandking (the cars on Chilliad, not sure about the name), dumper (the huge truck, again not sure about the name) and other hard to get vehicles in later rounds.
The amount of damage should be included in the difficulty level and payout. In the first round you get a bit less cash if the car is damaged, on later levels it's a requirement to keep it (almost) intact.
The amount of damage should be included in the difficulty level and payout. In the first round you get a bit less cash if the car is damaged, on later levels it's a requirement to keep it (almost) intact.