05-02-2010, 09:07 PM
I love the ideas, especially the fact that an "exporting round" won't end until all the vehicles have been exported.
I hate it when the list changes when you're turning into the export area.
What should happen if 4 infernuses have already been exported? In my opinion it shouldn't just send you a message saying that they are no longer needed.
How about giving them some money for it, maybe 50% or 40% of what would've gotten by exporting it whilst it was still "needed"?
Or when one of the vehicles' "export limit" has been filled, replace that particular vehicle with another one and with a new amount of exports required, this way there won't be any "rounds" of exporting (don't know if that would be positive or negative though).
So when four players have exported infernuses, and two players have exported a SuperGT the new list might look like this:
I hate it when the list changes when you're turning into the export area.

What should happen if 4 infernuses have already been exported? In my opinion it shouldn't just send you a message saying that they are no longer needed.
How about giving them some money for it, maybe 50% or 40% of what would've gotten by exporting it whilst it was still "needed"?
Or when one of the vehicles' "export limit" has been filled, replace that particular vehicle with another one and with a new amount of exports required, this way there won't be any "rounds" of exporting (don't know if that would be positive or negative though).
(05-02-2010, 08:47 PM)Jay link Wrote: Current Exports: Infernus (4 needed), NRG-500 (1 needed), SuperGT 8(11 needed)
So when four players have exported infernuses, and two players have exported a SuperGT the new list might look like this:
Quote:Current Exports: Blade (7 needed), NRG-500 (1 needed), SuperGT (9 needed)