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Exports
#1
At present, the export system isn't used much. I tried to improve the system for 2.90 by adding individual prices for each vehicle export, adding damage as a deciding factor for the final price, and adding a feature for anyone who exported 150 vehicles (Imports).

I think the export system should be rewritten with some improvements:

* Each export 'round' should require a certain number of vehicles. For example:
  Current Exports: Infernus (4 needed), NRG-500 (1 needed), SuperGT 8(11 needed)
  The round shouldn't change until all vehicles are delivered.

* The value of the vehicle should not be decided until the vehicle is actually exported. It should vary depending on visible and internal damage.

* The export location should be changed to somewhere a bit better, like the scrap yard or something.


Anyone got any other ideas on how we can improve it?
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Messages In This Thread
Exports - by Jay - 05-02-2010, 08:47 PM
Re: Exports - by Kase - 05-02-2010, 08:53 PM
Re: Exports - by Lithirm - 05-02-2010, 09:07 PM
Re: Exports - by Hitman - 05-03-2010, 06:36 AM
Re: Exports - by Chillosophy - 05-03-2010, 02:01 PM
Re: Exports - by bubbles - 05-03-2010, 03:19 PM
Re: Exports - by Chillosophy - 05-03-2010, 05:04 PM
Re: Exports - by bubbles - 05-03-2010, 08:31 PM
Re: Exports - by Weezy - 09-28-2010, 07:57 PM