If you look at the pictures this thiaZ posted, the first one, you can see the dude floating? That's because he's frozen .. I don't get it, it's not even like TogglePlayerControllable because it's in mid air just stuck there .. usually if it was TogglePlayerControllable related it would do that gay "hanging-in-the-air" animation. Anyways, unfortunately I wasn't around for the launch of the (advertised as fixed) save handler .. I feel bad for me. Shed some tears for me .. 
EDIT: k maybe he's not floating ... guess i'll have to go in-game and get some screens myself.
Also, I have an idea that - may - solve the positioning .. why don't you save the players position when he disconnects on code 0? Seems like there is some code iin there that already does this .. because, sometimes after I reconnect for a brief (and I mean brief .. maybe half a second) I'm spawned at the position I was timed at.

EDIT: k maybe he's not floating ... guess i'll have to go in-game and get some screens myself.

Also, I have an idea that - may - solve the positioning .. why don't you save the players position when he disconnects on code 0? Seems like there is some code iin there that already does this .. because, sometimes after I reconnect for a brief (and I mean brief .. maybe half a second) I'm spawned at the position I was timed at.
![[Image: MtDu4UV.jpg]](http://i.imgur.com/MtDu4UV.jpg)