07-09-2007, 03:57 PM
(07-09-2007, 03:32 PM)Ronald_McDonald link Wrote:* Ronald_McDonald creeps in...
Interesting point. I suspect that the limit of 150 objects still applies as creating any more than this apparently causes instability. However, by using a clever handler you can make it appear as though the limit is actually higher by creating and deleting objects on-the-fly (dynamically) in certain situations e.g. some objects may be created during a minigame or when players are within a given distance to them and then destroyed afterward, therefore freeing up object slots. In the worst case scenario the total objects in the game mode at a given instant would probably reach 150 or just below it. I could be wrong, Peter may have other tricks up his sleeve, but this is how the current property system works due to the limit of one checkpoint per player at a time.
Ronald
Oh and I don't script/play anymore, but I did write a property handler thingy a few months back.
Oi

LVP 3.0 has been tested with over 800 000 objects loaded. That's about 20 times GTA: San Andreas