07-25-2009, 04:07 PM
(07-25-2009, 03:57 PM)Hitman link Wrote: Nope, resolution has almost nothing to do with memory usage.
I benched it myself, Counter-Strike Source with 32x SSAA Anti-Aliasing.
Memory Usage 640x480: 871MB
Memory Usage 1280x1024: 876MB
Memory Usage 1600x1200: 891MB
Resolution doesnt really affect VRAM, its more the texture detail + anti aliasing
Yes, somehow CSS is a good benchmarking game.....
And what program did you use for that?

