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Poll: Should this minigame be made?
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Yes, absolutely!
69.23%
9 69.23%
Probably..
23.08%
3 23.08%
No, stop wasting your time :+
7.69%
1 7.69%
Total 13 vote(s) 100%
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Stop the Nuke [minigame]
#9
(01-15-2009, 07:54 PM)Peter link Wrote: Explosions are quite crash-prone when wrongly used. Next to that, there really needs to be some way of signing up, randomly picking someone doesn't work, I'd be irritated.

True, people could be AFK. The nuke will be announced 15 or 30 seconds prior to it starting, and people will have that time to get sign up for it.
Also, Jay said he made a cool (I'd assume crash free) explosion script.
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Messages In This Thread
Stop the Nuke [minigame] - by Woet - 01-15-2009, 03:59 AM
Re: Stop the Nuke [minigame] - by Myke - 01-15-2009, 05:29 AM
Re: Stop the Nuke [minigame] - by Woet - 01-15-2009, 04:32 PM
Re: Stop the Nuke [minigame] - by Ben - 01-15-2009, 05:16 PM
Re: Stop the Nuke [minigame] - by HaZe - 01-15-2009, 05:48 PM
Re: Stop the Nuke [minigame] - by Richard - 01-15-2009, 06:53 PM
Re: Stop the Nuke [minigame] - by Woet - 01-15-2009, 06:53 PM
Re: Stop the Nuke [minigame] - by Peter - 01-15-2009, 07:54 PM
Re: Stop the Nuke [minigame] - by Woet - 01-15-2009, 08:08 PM
Re: Stop the Nuke [minigame] - by Jay - 01-15-2009, 09:36 PM
Re: Stop the Nuke [minigame] - by Ben - 01-15-2009, 09:38 PM
Re: Stop the Nuke [minigame] - by Jay - 01-15-2009, 09:45 PM
Re: Stop the Nuke [minigame] - by Woet - 01-15-2009, 11:12 PM