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Poll: Should this minigame be made?
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Yes, absolutely!
69.23%
9 69.23%
Probably..
23.08%
3 23.08%
No, stop wasting your time :+
7.69%
1 7.69%
Total 13 vote(s) 100%
* You voted for this item. [Show Results]

Stop the Nuke [minigame]
#4
But what if someone's doing something important? (Well, as important as something can be done in an online game?)

Fair enough kill time can be controlled, but if someone is shot miles away to play a minigame they aren't willingly participating in, surely that can't be good?

I like the idea, but I think it should be kept to being a proper minigame. With a command to enter it.
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Messages In This Thread
Stop the Nuke [minigame] - by Woet - 01-15-2009, 03:59 AM
Re: Stop the Nuke [minigame] - by Myke - 01-15-2009, 05:29 AM
Re: Stop the Nuke [minigame] - by Woet - 01-15-2009, 04:32 PM
Re: Stop the Nuke [minigame] - by Ben - 01-15-2009, 05:16 PM
Re: Stop the Nuke [minigame] - by HaZe - 01-15-2009, 05:48 PM
Re: Stop the Nuke [minigame] - by Richard - 01-15-2009, 06:53 PM
Re: Stop the Nuke [minigame] - by Woet - 01-15-2009, 06:53 PM
Re: Stop the Nuke [minigame] - by Peter - 01-15-2009, 07:54 PM
Re: Stop the Nuke [minigame] - by Woet - 01-15-2009, 08:08 PM
Re: Stop the Nuke [minigame] - by Jay - 01-15-2009, 09:36 PM
Re: Stop the Nuke [minigame] - by Ben - 01-15-2009, 09:38 PM
Re: Stop the Nuke [minigame] - by Jay - 01-15-2009, 09:45 PM
Re: Stop the Nuke [minigame] - by Woet - 01-15-2009, 11:12 PM