09-09-2008, 07:10 PM
(09-08-2008, 09:50 PM)Jay link Wrote:
- Pickup sync. When a player gets a pickup, it destroys for everyone and respawns at the same time for everyone. Only with selected pickups though, and an increased respawn time to 6 minutes.
Not a good idea imo: Say you're fighting at gang base, you won the fight and want to prepare for the next time they come. Say you're with 5 people. That would take you minimum 5*6=30 minutes to prepare again..?
- Random pickups. Armour pickups are replaced with question marks. This would only really work if pickups where synced, but basically a random thing happens when you get it. Sometimes it could restroe your armour 100%, or restore it 10%. Othertimes it could take your armour, kill you, explode, etc. Therefore, pickup lamers would be taking a chance when getting a pickup.
As far as it would be funny sometimes, it would be very annoying as well. See my above point as an example, instead of being able to refill your health/armor, you'll maybe die or only get x health/armor back.
What do I have to do with it?
- Pickup relocation/removal. Not all offcourse, but certain pickups could be relocated to places such as on the ship.
A place like ship may seem nice at first, but, it would make more people run onto the ship(as there will be even more fights around it probably) and thus more people getting hit whilst being at the ship.
- Pickup count limits. When a player gets a pickup each one has a certain limit, and eventually after getting so many it simply doesn't respawn.
Not respawning at all doesn't seem like a good idea to me. If you play for a long time(chevy, for example) and fight a lot too, you refill a lot too, normal. If they don't respawn after a while...
[u]Suggestion for making this one better(in case you didn't already mean that): It respawns x times, but when you die, it will restart(x times again).
Anyone have any other suggestions? Pickup laming is just one of the things that ruin deathmatch in LVP in my opinion.

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