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Pickups - Printable Version +- Las Venturas Playground (https://forum.sa-mp.nl) +-- Forum: Main Talk (https://forum.sa-mp.nl/forum-3.html) +--- Forum: Development (https://forum.sa-mp.nl/forum-16.html) +--- Thread: Pickups (/thread-12293.html) |
Pickups - Jay - 09-08-2008 Health/Armour restore pickups in LVP have always been a great addition. They have proven to be successful in being highly useful for both RPG'ers and deathmatchers. However one problem that has occurred from them especially in the past couple of months is pickup laming. Basically when a few people have been fighting for a while, it can in some cases take a while to reduce a players armour/health and prepare to kill them, however if they are fighting near a restore pickup which is something that occurs in many situations, it ruins the fight by making it unfair and boring, as-well as that it causes a lot of flaming. We need some ideas on how we can stop deathmatchers from ruining fights by collecting a restore pickup. I had a few possible ideas, but there are advantages and disadvantages when looking at both types of players:
Anyone have any other suggestions? Pickup laming is just one of the things that ruin deathmatch in LVP in my opinion. Re: Pickups - Richard - 09-09-2008 (09-08-2008, 09:50 PM)Jay link Wrote: Re: Pickups - Turkey - 09-09-2008 Is it possible to make it that you have to buy it or something? Like /buy 100000 (100k) and it then gives you a timer like with /taxi. The less HP you have, the more you have to wait. Agreed on all points with estroe.
Re: Pickups - Rien - 09-09-2008 (09-09-2008, 07:15 PM)Turkey link Wrote: Is it possible to make it that you have to buy it or something? Like /buy 100000 (100k) and it then gives you a timer like with /taxi. The less HP you have, the more you have to wait. a command sounds nice /heal or something? harder to abuse, yet not too hard to get either
Re: Pickups - Jay - 09-09-2008 I like that, it might be a bit to easy though. You can just be driving around and /heal yourself anywhere. However, we could as you said add a timer on it like the taxi, Ambulance Arrival. And again based of the taxi, if you use it within the last 6 mins it takes ages to arrive? But we would have to make it really expensive in my opinion so it's not used to often. And when I say really expensive, I'm talking around 5 mil! We could add that as-well as the pickups imo, but, change the pickups so that they can only be picked up, once. (Per-player) that way people will save them for emergencies
Re: Pickups - Rien - 09-09-2008 I mean walking into a pickup, and then typing /heal, kinda like /buy when buying a prop, except this is free
Re: Pickups - Turkey - 09-09-2008 (09-09-2008, 07:54 PM)Twilight link Wrote: I mean walking into a pickup, and then typing /heal, kinda like /buy when buying a prop, except this is free Yep.
Re: Pickups - Jay - 09-09-2008 Actually, I have quite a good idea. Leave it with me. Re: Pickups - ooshie - 09-10-2008 Find an object that the player has to climb on, like the sign @ the gang base use to be. That way they have to climb, leaving plenty of time for the other player to kill. And for Fight Club, jut move the pick ups up to the next level of the hotel. |