07-29-2008, 10:06 PM
(07-29-2008, 02:09 AM)Jay link Wrote: Not possible, ish. Well I guess it would be possible to detect when a player looses health within the last 60 seconds, but it could have been lost on anything, like falling.
We already have such a system in place.. check out line 1645 in lvp.pwn (CheckHealthChange()).
And err, I'm all for a /my tp off (personal preferences command). I'd say also to de-activate teleporting by default.
Expect that in LVP 2.9.