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[Suggestion] The cost of using commands
#56
(07-22-2008, 12:19 PM)tomozj link Wrote: Aye, another reason is that the commands mean you're never really safe. If you drive out into the middle of nowhere, you'd think you're safe. But it only takes someone $25,000 and you could be dead.. a little harsh.

I wouldn't mind at all removing the teleport command, and creating some kind of teleport 'request' feature -- both the teleporter and the person they're teleporting to should have to accept -- and throw the price up to something like $50,000 or even $100,000 -- do you think a teleporter would ever be this cheap if one actually was created? :+

Actually I was thinking about the request / accept thing myself few days ago, but then something came up and I forgot to post it here. To be honest it makes perfectly sense. Teleporting should be a feature that isn't meant to be a tactical advantage. Let's say that I have to get a plane/chopper in order to fly on some rooftop to get a good sniping position but at the same time some random bloke can just get to me in 2 secs for 25000 USD and smoke me from behind.

Same goes to /ctp, it also prevents unnecessary people joining the cruise to mess it up.

If someone will explain me how in the hell that doesn't kill the gameplay then I am willing to cook him/her a chocolate cake.

And if you are about to start the talk about how sniping is lame and bla bla bla then you might as well do something else.

Your best friend,
HoogerBooger.



Messages In This Thread
Re: [Suggestion] The cost of using commands - by HoogerBooger - 07-22-2008, 12:41 PM