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1.7
#21
lol'd
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#22
Planned release on thursday, according to Notch
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#23
lol
[me=MacSto]stops working on Permissions[/me]
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#24
Next update- note this is a cached (old) version of the page as the wiki is currently down so the links won't work.

I think:
"TNT will only be activated by redstone or fire, so picking up TNT will be possible"
is a great idea.


Adventure update, to flesh out the game a bit and make exploration and combat more rewarding.[1][2] Note that this is not Adventure Mode.[3]
New features in the terrain generator; things which will only appear in new worlds/new generated areas.[4]
Shift+Click on items will work correctly.[5]
The Clay bug will be fixed.[6]
Labels for items will be added.[6]
Shears, will be the only way to harvest wool from sheep without hurting them.[7][8]
They also destroy wool and leaf blocks faster than by hand.[9]
Using Shears will be a legitimate way to obtain placeable leaf blocks.[10]
TNT will only be activated by redstone or fire, so picking up TNT will be possible.[11]
Wool particle colours fixed.[12]
Multiplayer server list.[13]
Improved server join screen: The server join screen will feature a list of servers[14]
Pistons.[15][16]
Sticky Pistons will be included as well. They will be made with slime balls.[17][18]
Spike blocks, Jeb initially considered Spike Pistons, but then decided to make a Spike block that can be pushed by the Sticky Piston [19]
Player List - Press tab in multiplayer and player list comes up.[20]
New "scary" mob added.[21]
New improved lighting — day/night cycles will not require chunk updates.[22] Lighting will be updated via a texture, whose coordinates are the block's sky light and block light levels.[23]
Warmer light from torches.[24]
New textures for cobblestone (and moss stone) blocks.[25]
Torches placable on fences.[16]
Possibly Experience Orbs.  Has not been confirmed by Notch, but is a possible explanation for the twitter clues he's been leaving.
Other secret projects. [26]
Huge Mushrooms. [27] Has not been confirmed by Notch, but is a possible explanation for the twitter clues he's been leaving.
Use for Slimeballs: Slimeballs have been confirmed to be used in the creation of Sticky Pistons.[28]
Better Repeater and Redstone connection. [29]
Redstone circuits not working after time set (x) glitch going to be fixed in SMP [30]
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#25
http://twitter.com/#!/notch/status/85359141392089088

and

http://twitter.com/#!/notch/status/85361409428434944
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#26
Nice.
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#27
Quote:Back in the office, and some words on 1.7 and 1.8!

After a few weeks out of the office (E3, then Italy, then F.3.A.R this weekend (great game!)), I’m finally back in the office. The chair is a lot more comfortable than I remember, and the office is overflowing with irony. While I was gone, we’ve hired another graphics artist to help out with Scrolls, Mattis (@bomuboi on twitter), and two more potential employees are being talked to. More news on that when we’ve signed them.

Me and Jens have been independently working on stuff for the adventure update, and it’s been growing in scope as we’ve been working on it. That means it will take quite some time to finish, but that it will hopefully change the game a lot to the better. To prevent going too far between updates, we’ve decided to release Pistons early.

That means 1.7 will be released soon, containing only pistons and probably a couple of bug fixes. The adventure update will take however long it takes, and will be released as 1.8. It might be a long wait, but it will be worth it!

After 1.8, we’ll have to start crunching for the full release in November. That includes finishing up the mod api, improving stability and performance, adding supporting features like friends lists and a proper server browser, integrating singleplayer and multiplayer, and most importantly fleshing out the gameplay.

The release date is almost certainly changed to sometime the week after 11/11/11, and we’re working hard on setting that up. We want to make a big spectacle out of the release where we involve fans and celebrate it properly.

Then we’ll rest for a few weeks. Then I’ll start working on the first post-release update. :D
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#28
http://twitter.com/#!/jeb_/status/85687616661487616
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#29
1.7 is out, as always, please hold off on updating your client until LVM has updates, and is 1.7 compatible. This time, it should be pretty fast!

Edit:
Actually, LVM is now on 1.7! Go update now!

Edit x2: 1.7_01 is out now -_-. We should be updated pretty quickly though!

Edit x3: We are on 1.7_01, go update.
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#30
Well, that was fast!
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