Posts: 6,609
Threads: 788
Joined: Dec 2006
It would be cool if we could get a taxi station mapped to go with the taxi property somewhere in LV. We could also park some taxi vehicles there.
gogogo
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Posts: 2,425
Threads: 86
Joined: Dec 2008
10-10-2010, 03:40 PM
(This post was last modified: 10-10-2010, 03:53 PM by LasTRace)
Here is:
- 8 garages in total,
- 8 garage doors in total,
- Flowers on the garage,
- A small house for buying/selling businesses.
Codes:
Code: CreateObject(17950,2039.20690900,2206.95922900,12.02098500,0.00000000,0.00000000,-89.99998128); //object(5)
CreateObject(17950,2039.17724600,2214.14624000,12.02098500,0.00000000,0.00000000,-89.99998128); //object(6)
CreateObject(17950,2039.16467300,2221.33691400,12.02098500,0.00000000,0.00000000,-89.99998128); //object(7)
CreateObject(17950,2039.13586400,2228.51513700,12.02098500,0.00000000,0.00000000,-89.99998128); //object(8)
CreateObject(17950,2039.09387200,2235.73242200,12.02098500,0.00000000,0.00000000,-89.99998128); //object(9)
CreateObject(17950,2039.13464400,2250.09057600,12.02098500,0.00000000,0.00000000,-89.99998128); //object(10)
CreateObject(17950,2039.11218300,2242.90673800,12.02098500,0.00000000,0.00000000,-89.99998128); //object(11)
CreateObject(17950,2039.13781700,2257.28540000,12.02098500,0.00000000,0.00000000,-89.99998128); //object(12)
CreateObject(3881,2063.37963900,2205.82788100,11.57187700,0.00000000,0.00000000,270.00000112); //object(14)
CreateObject(8990,2043.00476100,2210.48364300,14.83611100,0.00000000,0.00000000,-89.99998128); //object(24)
CreateObject(8990,2042.80065900,2223.56420900,14.73611300,0.00000000,0.00000000,-89.99998128); //object(25)
CreateObject(8990,2042.79357900,2236.62402300,14.93611000,0.00000000,0.00000000,-89.99998128); //object(26)
CreateObject(8990,2042.71032700,2253.41137700,14.93611000,0.00000000,0.00000000,-89.99998128); //object(27)
CreateObject(8990,2042.67688000,2246.30322300,14.91111000,0.00000000,0.00000000,-89.99998128); //object(28)
Garage doors (add it if you need) (status: Closed):
CreateObject(17951,2043.46301300,2206.94238300,11.59722200,0.00000000,0.00000000,0.00000000); //object(16)
CreateObject(17951,2043.37268100,2214.10791000,11.59722200,0.00000000,0.00000000,0.00000000); //object(17)
CreateObject(17951,2043.32421900,2221.31201200,11.59722200,0.00000000,0.00000000,0.00000000); //object(18)
CreateObject(17951,2043.33105500,2228.51733400,11.59722200,0.00000000,0.00000000,0.00000000); //object(19)
CreateObject(17951,2043.37951700,2235.70922900,11.59722200,0.00000000,0.00000000,0.00000000); //object(20)
CreateObject(17951,2043.37414600,2242.88378900,11.59722200,0.00000000,0.00000000,0.00000000); //object(21)
CreateObject(17951,2043.38903800,2250.00219700,11.59722200,0.00000000,0.00000000,0.00000000); //object(22)
CreateObject(17951,2043.41113300,2257.18237300,11.59722200,0.00000000,0.00000000,0.00000000); //object(23)
Some pictures of it:
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Posts: 1,151
Threads: 50
Joined: Apr 2010
I can make one too,
but I have to much to learn this weekÂ
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Posts: 6,609
Threads: 788
Joined: Dec 2006
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Posts: 3,930
Threads: 114
Joined: May 2009
that's not a good spot imo lastrace, maybe in that car-park behind the FC?
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Posts: 2,425
Threads: 86
Joined: Dec 2008
(10-11-2010, 07:26 PM)H0lden link Wrote: that's not a good spot imo lastrace, maybe in that car-park behind the FC?
If you say that it will cause lag; it changes your virtual world when you are duelling, so you won't be able to see cars, so there will be no lag. And the same thing is correct for objects.
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Posts: 2,425
Threads: 86
Joined: Dec 2008
10-12-2010, 02:56 PM
(This post was last modified: 10-12-2010, 02:58 PM by LasTRace)
First of all, sorry for double posting.
Well, i had free time, and created the second one. This is the best place for LV Taxi Station in my oppinion. Use which one you want, here is the second one:
- In total 20 garages without doors,
- A small house ofr selling/buying business,
- Added some mini-poles, a little wooden bridge to enterance.
Codes:
Code: CreateObject(3881,1747.62268100,1854.85241700,11.57187700,0.00000000,0.00000000,270.00000112); //object(25)
CreateObject(3666,1718.95080600,1859.77600100,10.33399800,0.00000000,0.00000000,0.00000000); //object(26)
CreateObject(3666,1720.38684100,1861.11450200,10.32659300,0.00000000,0.00000000,0.00000000); //object(27)
CreateObject(3666,1752.83252000,1851.89404300,10.33399800,0.00000000,0.00000000,0.00000000); //object(28)
CreateObject(3666,1754.23828100,1851.89563000,10.33399800,0.00000000,0.00000000,0.00000000); //object(29)
CreateObject(3666,1721.66918900,1862.44433600,10.33399800,0.00000000,0.00000000,0.00000000); //object(30)
CreateObject(3666,1725.00366200,1854.56164600,10.33399800,0.00000000,0.00000000,0.00000000); //object(31)
CreateObject(3666,1755.79577600,1851.85363800,10.33399800,0.00000000,0.00000000,0.00000000); //object(32)
CreateObject(3666,1742.28356900,1857.54968300,10.33399800,0.00000000,0.00000000,0.00000000); //object(33)
CreateObject(3666,1742.27746600,1855.54321300,10.33399800,0.00000000,0.00000000,0.00000000); //object(34)
CreateObject(3666,1742.30712900,1853.68493700,10.33399800,0.00000000,0.00000000,0.00000000); //object(35)
CreateObject(3666,1723.79638700,1853.50427200,10.39548500,0.00000000,0.00000000,0.00000000); //object(36)
CreateObject(3666,1726.15332000,1855.94934100,10.33399800,0.00000000,0.00000000,0.00000000); //object(37)
CreateObject(3666,1727.22656300,1857.19934100,10.33399700,0.00000000,0.00000000,0.00000000); //object(38)
CreateObject(2773,1727.74414100,1854.23034700,10.33754200,0.00000000,0.00000000,0.00000000); //object(39)
CreateObject(2773,1719.62097200,1863.08374000,10.33013600,0.00000000,0.00000000,89.99998128); //object(40)
CreateObject(2773,1754.40405300,1856.02148400,10.33754100,0.00000000,0.00000000,-89.99998128); //object(41)
CreateObject(17037,1715.66247600,1855.57568400,12.31178700,0.00000000,0.00000000,180.00001985); //object(45)
CreateObject(3666,1718.99902300,1852.18859900,10.33399800,0.00000000,0.00000000,0.00000000); //object(46)
CreateObject(3666,1720.55517600,1852.50146500,10.33399800,0.00000000,0.00000000,0.00000000); //object(47)
CreateObject(3666,1722.38366700,1852.63757300,10.33399800,0.00000000,0.00000000,0.00000000); //object(48)
CreateObject(3881,1747.62268100,1854.85241700,11.57187700,0.00000000,0.00000000,270.00000112); //object(25)
CreateObject(3666,1718.95080600,1859.77600100,10.33399800,0.00000000,0.00000000,0.00000000); //object(26)
CreateObject(3666,1720.38684100,1861.11450200,10.32659300,0.00000000,0.00000000,0.00000000); //object(27)
CreateObject(3666,1752.83252000,1851.89404300,10.33399800,0.00000000,0.00000000,0.00000000); //object(28)
CreateObject(3666,1754.23828100,1851.89563000,10.33399800,0.00000000,0.00000000,0.00000000); //object(29)
CreateObject(3666,1721.66918900,1862.44433600,10.33399800,0.00000000,0.00000000,0.00000000); //object(30)
CreateObject(3666,1725.00366200,1854.56164600,10.33399800,0.00000000,0.00000000,0.00000000); //object(31)
CreateObject(3666,1755.79577600,1851.85363800,10.33399800,0.00000000,0.00000000,0.00000000); //object(32)
CreateObject(3666,1742.28356900,1857.54968300,10.33399800,0.00000000,0.00000000,0.00000000); //object(33)
CreateObject(3666,1742.27746600,1855.54321300,10.33399800,0.00000000,0.00000000,0.00000000); //object(34)
CreateObject(3666,1742.30712900,1853.68493700,10.33399800,0.00000000,0.00000000,0.00000000); //object(35)
CreateObject(3666,1723.79638700,1853.50427200,10.39548500,0.00000000,0.00000000,0.00000000); //object(36)
CreateObject(3666,1726.15332000,1855.94934100,10.33399800,0.00000000,0.00000000,0.00000000); //object(37)
CreateObject(3666,1727.22656300,1857.19934100,10.33399700,0.00000000,0.00000000,0.00000000); //object(38)
CreateObject(2773,1727.74414100,1854.23034700,10.33754200,0.00000000,0.00000000,0.00000000); //object(39)
CreateObject(2773,1719.62097200,1863.08374000,10.33013600,0.00000000,0.00000000,89.99998128); //object(40)
CreateObject(2773,1754.40405300,1856.02148400,10.33754100,0.00000000,0.00000000,-89.99998128); //object(41)
CreateObject(17037,1715.66247600,1855.57568400,12.31178700,0.00000000,0.00000000,180.00001985); //object(45)
CreateObject(3666,1718.99902300,1852.18859900,10.33399800,0.00000000,0.00000000,0.00000000); //object(46)
CreateObject(3666,1720.55517600,1852.50146500,10.33399800,0.00000000,0.00000000,0.00000000); //object(47)
CreateObject(3666,1722.38366700,1852.63757300,10.33399800,0.00000000,0.00000000,0.00000000); //object(48)
CreateObject(17950,1752.95776400,1889.31860400,12.02098500,0.00000000,0.00000000,89.99998128); //object(50)
CreateObject(17950,1752.91809100,1896.49914600,12.07098500,0.00000000,0.00000000,89.99998128); //object(51)
CreateObject(17950,1752.87805200,1903.67041000,12.07098500,0.00000000,0.00000000,89.99998128); //object(52)
CreateObject(17950,1752.81774900,1910.84863300,12.07098500,0.00000000,0.00000000,89.99998128); //object(53)
CreateObject(17950,1752.73083500,1918.01867700,12.07098500,0.00000000,0.00000000,89.99998128); //object(54)
CreateObject(17950,1722.10778800,1928.24340800,12.0709800,0.00000000,0.00000000,270.00000112); //object(55)
CreateObject(17950,1722.05700700,1935.41137700,12.07098500,0.00000000,0.00000000,270.00000112); //object(56)
CreateObject(17950,1721.97595200,1942.58288600,12.07098500,0.00000000,0.00000000,270.00000112); //object(57)
CreateObject(17950,1721.87890600,1949.77673300,12.07098500,0.00000000,0.00000000,270.00000112); //object(58)
CreateObject(17950,1721.85730000,1956.97863800,12.07098500,0.00000000,0.00000000,270.00000112); //object(59)
CreateObject(17950,1752.87768600,1967.01696800,12.07098500,0.00000000,0.00000000,89.99998128); //object(60)
CreateObject(17950,1752.78967300,1974.20214800,12.07098500,0.00000000,0.00000000,89.99998128); //object(61)
CreateObject(17950,1752.71301300,1981.38342300,12.07098500,0.00000000,0.00000000,89.99998128); //object(62)
CreateObject(17950,1752.64172400,1988.55969200,12.07098500,0.00000000,0.00000000,89.99998128); //object(63)
CreateObject(17950,1752.64025900,1995.73205600,12.07098500,0.00000000,0.00000000,89.99998128); //object(64)
CreateObject(17950,1722.35864300,2005.67248500,12.07098500,0.00000000,0.00000000,270.00000112); //object(65)
CreateObject(17950,1722.27734400,2012.54589800,12.07098500,0.00000000,0.00000000,270.00000112); //object(66)
CreateObject(17950,1722.22973600,2019.43383800,12.07098500,0.00000000,0.00000000,270.00000112); //object(67)
CreateObject(17950,1722.19348100,2026.20434600,12.07098500,0.00000000,0.00000000,270.00000112); //object(68)
CreateObject(17950,1722.11169400,2033.00647000,12.07098500,0.00000000,0.00000000,270.00000112); //object(69)
Pics:
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Posts: 6,609
Threads: 788
Joined: Dec 2006
I've decided to choose the first one because it's a less laggy area. Thanks again
It's running in the test server now and has been commited.
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Posts: 743
Threads: 35
Joined: Oct 2007
10-12-2010, 10:41 PM
(This post was last modified: 10-12-2010, 10:43 PM by Plugy)
If it is possible I can try make something too.
Just say whats the maximum objects in area.
Got at a moment 4 projects in progress.
But I think I can create fast Taxi map if I have chance.
Few days ago ended one of my projects.
http://forum.sa-mp.com/showthread.php?t=182083
Link of it if cares.
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Posts: 5,240
Threads: 361
Joined: Jun 2008
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